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I learnt a lot while working on the PokeWild thumbnail and it clearly shows.

I still have issues getting the "render" done though. I have to run the "game" in order to get a camera angle I want. The resolution is all over the place because I was actually taking the shots while barely having any of it viewable. Took a while to get angles I was happy with since I was blind for a lot of them.

You also might notice that my model has reacted to the lighting, unlike in the previous render. It was something I did when importing, but now its fixed.

The end goal for UE5 is to be able to have it run in real-time on the side during my streams but I can't say if it will be any time soon.

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