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So far it's been slow with UE5. I have had very little progress on the live streaming capabilities.

However, the good news is that I have so far made great strive in moving all my rendering content to UE5.

The problem I still face however is building the project. I am still stuck with running projects inside the editor which uses up more resources. I am still looking at how to fix it.

I am already planning my next render, which will be a pokemon inspired render for my upcoming PokeWilds stream. This is the game: https://github.com/SheerSt/pokewilds

The plan for the render will be myself holding a pokeball in a forest with maybe a few pokemon around me. I would love to have a gardevoir peeking behind a tree though. I have my eyes on a specific asset on the epic store, but I have other assets I could use instead.

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