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I know I said I was going to release the update by the end of the month, but I didn't know it was going to be literally on the last day. I guess I got to thank the month of February for being this short. Since I really wanted to release the update this month, I didn't have the time to re-re-retest the build before releasing it. So I might release a small update with fixes later if I see anything that bothers me. If I do though, it will probably be more related to the artistic direction than anything else.

Also, you'll notice that I added an android build for android support, though it's only there as an option for those who really need it. I'm not sure of how much of my time I really want to invest in making the UI/game look better on an android device to be honest.

PC/Linux:  GDRIVE  MEGA  

Mac: GDRIVE  MEGA 

Android:  GDRIVE  MEGA 

Changelog V0.2

General:

  • Removed the 32-bit executable in order to (hopefully) get rid of the false positive from some antivirus software

Story:

  • Added 2 new set of character sprites (William/Drew)
  • Added 5 chapters (around 17k words)
  • Proofread the prologue as well as the rest of the story

Menu:

  • Added a CG Gallery
  • Added a volume slider for the ambient sound (door, keys, etc.)
  • Added the version number on the main menu
  • Polished the menu layout a bit

Android:

  • Made the game playable on android (apk file). Keep in mind that I’m not developing the game with the android version in mind, so only use it as your last option.

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