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Hi everyone,

As the title says, good news, the blender 4.0 bug that made bones disappear in pose mode has been fixed by blender folks after I made an official report. If you download the latest build, the issue will be gone. It went really fast overall considering the number of bugs reported daily so kudos to blender team.

As a result, I've updated the UI and removed the temporary fix. I've also fixed a bug with hair armatures that made them always invisible by default.

Also I've updated some models again to bring back the bone colors : Keira, Kitana, Phin, 2B, Rey (both tier 1 & 2 versions). Bone color is the only change so if you don't care, you can pass.

On the subject, I think from now on all cloth bones will have the same color for consistency and to make them easily identifiable. I chose purple but you can easily change the color if it doesn't suit you.

Finally, just for your info I had to update the daz addon on my end to get 4.0 support. I'm not really happy with that though because it brings some weird behaviors and bugs that I'm trying to fix along the way. It's better than 1.7.0 that was a buggy nightmare (even developer admitted it), but still. Anyway, I've kept the v1.6.2 on gdrive for now because for users it should work just fine, but if you really want to update, I can at least confirm there's no breaking issues that I'm aware of (at the moment).

[Download Here]

Comments

DH

Got some script issues with the launch of 4.0 (switching between FK and IK mode) but your UI update resolved those immediately. Thank you for your hard work man, and keep it up :)

LeGuymelef

Bug was because armature layers don't exist anymore in blender 4.0. Replaced by bone collections.