UI update 2.0 - qol and new features (Patreon)
Content
Hi everyone,
I come today with quite a significant update for the UI that should improve your overall experience. Sorry for the wall of text but there's a lot to explain.
First, after months of attempts, I've finally found a way to dynamically set a maximum for alternate textures' sliders ! So no more of that ugly "alt textures found" and no more you being able to slide to infinity. That has been bothering me since the beginning and it's a big relief for me although it might not be that significant for you.
Second, I've updated the outfit area quite a lot. Many things to note :
1. If an armature is attached to an object, an icon will appear next to the object name, allowing you to quickly hide it. The armature will auto hide if you hide the object and will auto unhide when you show the object again (not sure about that one, let me know if it's better to keep armature hidden)
2. A new icon was placed next to the outfit name which allows to hide the cloth bone layer on the armature. I've wished I had this option easily available in the past so here you go.
3. The global options (alt textures, wet, subdiv) have been moved right after the outfit name (or extra). You can show options by clicking on the little icons. The main texture slider which changes all textures for all outfit items is always shown if alternative textures are found (as before).
4. Alt textures extra options can either be shown by material or by object, click the plus icon to switch between displays.
5. Subdiv now has a slider that applies to all object in the collection. Since it can be very heavy to apply subdivision to multiple objects, I've limited to 3 levels in viewport. The render slider will show level two by default but won't update the actual objects' modifiers unless you change the value. The alternative display is the same as before with a separation for each object, except the display has been changed for something more readable which still allows to select and change all sliders from a column at once so best of both worlds I'd say.
6. Wet options aren't shown by default like before. Either a global slider or a slider per material if you click the + icon. Only one Lara model currently supports water droplets for outfits I think.
7. All these options are displayed only for the objects that are currently visible in the collection, to avoid useless clutter.
8. Custom options for objects (cogwheels) now separate options by material for more clarity (assuming I name the materials correctly that is lol)
Ah, and the performance section could be double folded which was a remainder from earlier versions. It's now cleaned.
Let me know what you think and please report bugs. I've tested it a lot but it's a large update.
Download from the sticky as usual : [Here]