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This update will change the way custom properties are displayed a little bit, and will also show masks if any is present. Shapekeys/materials/mask options are separated for more clarity.

You can add custom properties to outfit meshes or "Extras" meshes yourself following these naming rules :

- RGB node : "UI - " + whatever

- Value node : "UI Float - " + whatever [goes from 0 to 1]

- Value node used as a boolean : "UI Bool - " + whatever

- Shapekey : "UI - " + whatever

- Mask : "UI - " + whatever

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