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Baldur's Gate 3 Astarion model ported for Genesis 9

Comes with
- 2 outfits (normal + camp)

What's new?

- Improved skin texture/back scar
- Extra outfit
- Better teeth/eyes

Any issues please let me know

Download below:
https://drive.google.com/file/d/1_UqJgTfa3Fi2kKYvgyWWiBbUkc_C1HlH/view?usp=sharing

Files

Comments

Anonymous

Thank you so much for uploading these high-quality models for us. I have already seen a few BG3 models, but yours are by far the best ones! I am so glad I found your Patreon. You are incredibly talented. :)

zeppers

I really appreciate the kind comment and I'm very pleased that you enjoy my models! Thank you! :)

BlondiePop

do you have any tutorials about how to upload the model? I'm completely new to this

Shay

I couldn't figure out why he wasn't working right with poses, until I loaded a blank base g9 in the same spot as a zeroed out Astarion. 'Zeroed' Astarion is actually not in the default g9 zero pose, his legs are slightly closer together and his arms are a little off as well. This seems to happen if you convert between generations (for some stupid reason Daz can't agree on a universal default pose and makes them a little different each gen, it seems) and is easily enough remedied if you dial them to match the zero pose by hand before saving the morph. While the model technically still works even with the 'non-zero' zero pose, it'll make any poses applied to him not fit quite right and require some tweaking, or in my case, not work at all because the arm was being weird. Not sure how easy it would be for you to redo him to a true zero pose, but thought I'd give you (and anyone else potentially facing issues with poses) a heads up.

zeppers

Hey there! I’m fully aware of this! All my BG3 models were ported with the full model’s original body to provide the most accuracy. Because of this, I had to provide some manual rigging adjustments on the hands/arms. This isn’t perfect, which means some tweaking is needed during poses! The simple fix for this is to apply only the head morph to G9 and create your own custom body with morph sliders