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After almost a year, Rivet is officially back. Over the past year I've had my friend Jacob_LHh3 make a new model of her that's much more accurate to her in-game model (facially at least; her body is still more realistically proportioned). So if you were wondering why I hadn't made anything with her in so long, that's the reason.

Currently I'm waiting for her clothing to get made as well, and then Ratchet will have his own overhaul.

I've been using NinjaRipper to extract the models from Rift Apart itself; so compared to my last projects with the Lombaxes, the scenery will be 100% more accurate instead of just being made up of whatever models I could find.
I've also practiced adding fur to her model; specifically using Blender's new Geometry Node Fur system, with a special version made by Ruadri (who also helped me get it working correctly). It's so much more performance friendly compared to the old particle system method. So far the fur system is much more visible on the tail, but it'll be much clearer on the final render (I tried to make the fur decently noticeable but not stand out way too much).

All in all, I'm very satisfied with the model, and once Ratchet is finally ready, there will be a lot of animation projects I plan to do with them in the future (I have a lot I want to do with them in general).

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ASmash4Lucario

Lombae looking good 👀👌