Home Artists Posts Import Register

Content

Bought the dforce c*ndom asset from renderhub for like 10 bucks. It has it's limitations on dforce simulations and cannot handle really big coom dumps like in those japanese animations ;)

But, I hacked around a little bit and came up with two simulated images; one where I ran collisions with the sheath asset and the member, while in another image I ran it with a deformed hemisphere. I then edited those two together to make it look one.

There was some color mishaps on the sheaths on my part to have them of slightly non-uniform colors. I will make a few more realistic shape props for the various states of the sheath to be in, like resting on the floor, bursting, etc. and use those as pre-saved subsets to quickly make scenes in the future.

Keep an eye out for these in the near future.

Files

Comments

No comments found for this post.