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Romans, Romans!!


We wanted to share a preview of our new v0.6 city, where you have a new feature - sending the slaves to missions (well.. just one mission for now) and playing as the slave. 


See the video here: https://gfycat.com/impuredecimalboubou 


For Honor. And Glory
The Senate. 



Files

SlaveMission1

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Comments

JustCurious

Wow ... The design of the interiors looks amazing. Perhaps the player character could have a house, too, and she / he could use gold to buy a better house. This could increase the reputation of the character and the maximum experience level she / he can reach. Resting could be required to restore the endurance / stamina of the player character and the slaves. Every slave could try to flee once during every rest and every rest could trigger a random event (a thief steals some gold pieces (- x gold), a patron supports your business (+ x reputation), ...).

JustCurious

You are welcome. As i said, i like math and game systems :) Speaking of game systems ... The events could be presented with a picture and a short text (similar to the events in Pathfinder: Kingmaker or Pillars of Eternity). I think that the player character should have the goal to become a powerful slaver and this goal could be reached (game over) as soon as she / he has x reputation. It should not be possible to get all skills in a single playthrough to increase the replayability.