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In the world of Lethal Company, Red is either one of the best crew members you could ask for, or one of the most challenging – it all depends on your perspective.

Red's an early bird, who, before you've even had your first cup of coffee, has cleaned and tidied everything in sight. Think of her as your personal, overly enthusiastic maid, always snatching tasks and fussing about your well-being. It's endearing, really, if not a tad smothering at times.

Red is an adventurer at heart, always first to hop off the ship on missions. Just one small issue – her sense of direction is as reliable as a chocolate teapot. If you're not keen on a surprise camping trip with night-time monsters, you might want to take the lead on navigation.

Speaking of monsters, Red's interactions with them are... unique. She’s absolutely enchanted by these terrifying beasts, often wandering off to cuddle them like lost puppies. Keeping her on a metaphorical leash might be wise, unless you fancy a monster chase. Yet, in a bizarre twist, some creatures, like the Hygrodere and Eyeless Dog, are strangely receptive to her affection. They let her pet them instead of, well, eating her. Handy for distraction tactics, if nothing else.

Red’s not just a monster whisperer, though. She's a creative problem solver, often coming up with out-of-the-box solutions that can turn the tide of a tricky mission. Her unconventional thinking is a real lifesaver, making up for those moments of directionally challenged wanderlust.

Back on the ship, Red's quarters are a mini-museum of interplanetary oddities. She’s a collector of souvenirs from various planets, each bizarre item in her room telling its own wild story.

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