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Hey folks, I'm back a little bit later than normal for a rare weekend map but hopefully, it was worth it! Your Adept version of the map this time is set at sunset, which should make for a very dramatic fight (what happens at sunset??) Anyway, let's talk about the map!

1. While I don't have them posted, I actually had quite a few rough drafts of this map. The trouble for me was making sure the Mountainside Temple was actually built onto a mountain side and also making sure the temple was vague enough that it could be used for any god in a pinch. I had a really cool version of the map with a temple set at the top of a mountain and a waterfall pouring out of the front all the way down the mountain, but it was a little too complicated I think and the perspective was messing with my eyes (also that temple couldn't exactly be used to worship Kossuth the Lord of Flames, right?). 

I think I'll avoid mountainous terrain for the next couple maps, I'm getting tired of rocks. 

2. So this map was a little different in that I haven't mixed indoor and outdoor areas before. Sadly, I don't think they interact particularly well. The problem for this map in particular is that the rock walls give the illusion of a side-on perspective rather than from above, which makes the temple look like it was just plopped on top of the map, it seems out of place. I think a different environment would have worked better for this effect though, so I'll keep trying. 

Drawing the temple was interesting as well. I didn't want to draw the walls because I'm lazy, so I tried to imply interesting walls and decoration with small details in the outline. Hopefully these little details inspire someone to climb the temple walls, find a skylight, and drop down into the middle of a group of cultists or something ;)

3. The color palette this time was inspired by the Alpine Skyline level of A Hat in Time, which had some pretty fun colors (and platforming). I shied away from brown rocks because I wanted this to feel more like stone than dirt, giving the map a cooler impression rather than warmer. 

As time went on I kept feeling like the map was way too washed out, but whenever I altered the saturation and contrast I never like the alternative. I found a middle ground with just slightly boosted greens and blues, it made me want to return to this someday and give it a more volcanic feel with brown rocks and embers falling from the sky. 

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Anonymous

I know you don't get a lot of interaction with the Adept &amp; Expert behind the scenes descriptions, but I really enjoy reading them. It just confirms that you're really worth sponsoring.

Anonymous

About the map itself: I did notice that 'plopped on top of the map effect', but I think it might be unavoidable when you're drawing with elevation. It looks amazing and it's not like TTRPG players are bad at imagining what it would really look like. I wouldn't want you to feel discouraged to try more outside/inside combinations cause they are really interesting.

neutralparty

Thanks, that really means a lot :) I've gotta assume that there's a group of people out there reading these posts even if they don't comment, but it's nice to know that your efforts are appreciated

Eric Kooistra

"Mountainside Temple Adept.zip" is not available.