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As some of you already know, we recently made the decision to increase the resolution on Trigger Treat's display, which will require redrawing most of the menu and interface graphics. DingDong has been upscaling the title screen, while I'm covering the more complex images, exemplified here by our level select menu. We plan to wrap up by the end of April so we can jump back into building the levels themselves, which we're both really looking forward to. I humbly admit taking some pretty obvious inspiration  for the depiction of a Halloween-centric world.

-Julian

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Anonymous

Looking from already pretty damn amazing, to upscaled and more detailed, very seamless! I'm looking forward to when I can play this myself!

Anonymous

I thought the original res was a bit small, I'm glad you took the time to redo it, appreciate it greatly, excited to play this when it's out

Anonymous

love seeing your progress. looking gorgeous!