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Hello! I hope everyone had a good month.

1.0.18

Although I could make a release tonight, I want to squeeze in some additional improvements before I leave to visit family for Independence Day. I'm moving tonight's release to July 2.

Improved Asset Deduplication

I'm putting the finishing touches on this. It will be part of the next release.

C++ Translation

I shared a plan for this in my last development log, and I'm proud to say that it's going very well. I had a major breakthrough yesterday. My conversion software can currently handle simple functions, and there are currently no developmental blockers.

I've been slowly expanding its capabilities with incremental tests. I hope to have it handling more complex code soon. When this is done, it will expand my cross-platform capabilities, especially in regards to textures.

AssetRipper.Compute

I have publicized my GPU acceleration code. This small library is being used to improve the performance of static mesh separation.

Il2Cpp Recovery

This is at the forefront of my mind. I'd like to get something working well by the end of July.

Comments

TridleWork

Nice, but what is meant by Improved Asset Deduplication, so what exactly is improved :D