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Summer is not over yet? Come on...

Almost a month without any diary... and this one is going to be concise & short. I haven't done any diary during the last weeks not because I've been on holiday, in a cave or something, on the contrary, my day-to-day is trying to survive aka not being able to sleep until 6-7am, waking up late and being a zombie all day long... god bless the summer and my insomnia during this time of the year.


Not that I've had anything interesting to show since nothing I've been doing is new content as such but... the base game is ready, I've revised and redone everything I've considered necessary in terms of renders/scenes (this in a very short way is +50% of the game's content) and of course, I've finished doing a revision of all the game's texts. I have to say that the revision is not an extremely deep revision but I have changed/improved quite a few lines of dialogues.


That means that on the 28th of this month or the 2nd of next month, the new update will be available (beta).


I still have to fix some visual bugs, add the classic girls in the tavern, a mini-feature in the individual panel of each girl, add the sleep with the girls in their rooms in their pajamas (winter), and then, full new content (although technically all this is also new content). This should take me a few days. 

The first thing I'll do when I start with the new content will probably be to focus on Natsuki because against all odds, in v16 there will be a new level of her. The personality she has, from my point of view, isn't what it was originally going to be so it feels very rushed, which I'm going to change. I'll give you more details in the next few days when I decide how to do it because I'll possibly change her level 3 and now it will be her level 4 and her level 3 there will be a whole new level... crazy.


That said, here are a couple of screenshots of the latest stuff I've been working on.


See you soon!

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I've decided that if you skip the intro or read the summary, it won't be so boring to choose a profession. What changes is the background, during the intro Lisapi also appears with the specialisation outfits.

Honestly, even though this is a silly change, it's one of the changes I'm most happy to have finally made... I've been wanting to find a way to improve the lighting of the paintings in the MC's room since I implemented it because the Studio lighting is terrible on that map... I've finally found a way to do it properly and with really good quality using post-editing (now has HD quality). 

 Old vs new.

It used to give me a lot of cringe to see the paintings with such bad quality, especially when someone shared their save with me -> load the save -> saw that they used any crafted painting. I was like, ugh, this doesn't look good and you know it. That's over now.


See you!!

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Briggs Bro Co

I love this game seriously great work so far