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MEGA: https://mega.nz/file/K5YGmAgC#o_qLjVHewVRqJpjwNENsBK26G6O5tt7PYxXvsw1kY0c Decryption Key: o_qLjVHewVRqJpjwNENsBK26G6O5tt7PYxXvsw1kY0c  

Low pitch voice: https://mega.nz/file/K1gEFLiI#2pB1gA-qgRnpmaO-uzPaGx-dvIV__d4jPQEQ4FgGWXg
Decryption Key: 2pB1gA-qgRnpmaO-uzPaGx-dvIV__d4jPQEQ4FgGWXg

Surprisingly many people have asked for audio for this video. Well, here it is in all its eardrum obliterating glory! This time, the voice over is done by Melily Saiko. Expect to hear more variation in voices as new girls are introduced. Please let us know what you think!

Files

thuzme_FINAL

Watch "thuzme_FINAL" on Streamable.

Comments

TinyBigLadyLover

The sound adds absolutely everything to this 🤩 The scale, the impact of the missiles on her ass, her moans, the screaming- ughhh, it’s perfect! Not to mention that booty camera angle… I love the perspective shots of being a bystander just gazing up and admiring these absolute units. Just imagining how they’ll play with us tinies next… It’s my favorite. You are a genius.

NFinity

Wow! You are making up for lost time it seems, just don't burn yourself back out. Thank you for this work and thank the VA for hers!

Mark16

Pretty nice to see the audio version:)

It be J

So glad this got Audio 😍

Bustyd

HUZME

MarioArBitz

Wonderful audio, the sounds of the missiles, that ass moving by the impact, the footsteps, the vehicles and the destruction, everything is represented perfectly and Huzme’s new voice is wonderful, it gives a lot of life to the character and fits well with the expressions and emotions her feels, an incredible job, both in animation and audio, sublime. Good luck with the rest of the projects.

Darren van der Valk

Someone ask for a booty call 📞, cause those sounds are hitting all the right numbers. I have no hang ups about what I just heard. The delay, as made out in frames 0:32 – 0:34, was shattering, loved the distance expressed audibly as the force of the impact travels; the glass transcribing the movement, acting as a gauge. It lies perfectly in that uncanny feeling of sight vs sound. In the cut to black, as the scenes change over, the way the audio fades is incredible; with the quick swing thrusting forward a new wave of intensity in contrast to what came before, alike that of pendulum; taking full advantage of the momentum built to thrust us to newer highs. It’s a fantastic way of ending one scene while entering the next. As a mention, I noticed a slight note which I can’t quite put my finger on how to describe, but I loved the way it kicked the explosiveness of the latter act into gear as we’re treated to it as soon as the part plays. It’s that extra piece that you mentally engage with, acknowledging we’re in the phase after. I’d say its purpose, from what I could gather, was to indicate that the action is back on screen. If that is the case, I’d advocate for more such designations in future as it made for an excellent re-entry. I’m very much a fan of the way the transitions are handled visually but since my focus here is on the score, it definitely plays well to my ears. Amazing work! If there’s one thing I think could’ve been improved, I’d say the volume of the vocals. They sounded a tad muffled as they were drowned out by all the goings on, I rate bringing them up a layer or two would be good. Listening back on the “Giga Alice” video, the voice work felt more in the foreground; giving a grander sense of importance in the scene. It was front and centre and the world was but a byproduct, not to mention it’s simply a shame to hide such a lovely voice 🎤 ٩(ˊᗜˋ*)و ♡

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this is AMAZING

Zyri Antel

Oh come on, it can’t be that lou- MY EARDRUMS!

Adi_Adam

More butt~ owo

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wow...

Bustyd

do age ear!