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Greetings All!

Finally another Staff! Built off the SRD examples with 1-3 level spells contained in a rare, occasionally with an additional feature. Originally named Staff of the Catcher, but I lamented turning off comments.. Which might still happen.

Thematically, this is built to detain and capture. Perhaps something for NPCs who really are about to ruin a fleeing parties day?

Let me know what you think and I hope your table gets some use out of it.

Updates: No Update.

Truly, as always and ever sincerely, Thank You.

- Hos (Dungeon Scribe)

Description:

This staff holds the unique shape of a Man-Catcher, aptly named for its ability to ensnare necks. At the end of the metal and obsidian rod is a circular collar embedded with spikes and sharpened gemstones. It is said that these staffs were originally used to corner escapees from the Tower, a magical prison constructed for the most vile. Whether there is truth in these tales is anyone's guess.

Tabs:

  • This Staff holds 10 Charges and regains 1d6+4 charges every Dusk. While held, the user can expend charges to cast the following (Save DC:15).
    • 1 Charge: Entangle
    • 2 Charges: Hold Person
    • 3 Charges: Slow
  • Catcher: If a creature has been affected by a spell from this Staff, the user has Advantage on Grapple Checks against them for the next 1 Minute.

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