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Greetings All!

Catching up on Spook Week! Another form of ammunition, but geared towards the fun of the season and definitely something new. Based around the colors and candy of one of my favorite times of year.

Doing full stats for a pumpkin that was a bit like a temporary status seemed like a stretch, so I slipped in the bar minimum. If you have thoughts or suggestions I would love to hear them!

Thoughts very much welcome, and I would love to see your thoughts on this one.

Updates: No changes.

I hope you enjoy this one! Truly, as always and ever sincerely, Thank You.

- Hos (Dungeon Scribe)

Description:

This munition holds stark bold colors and a sickly sweet smell. It is said that it can only be found on days leading up to the All Hallows Eve and is rendered inert after the passing of the festivities. Until then, it is known to cause all manner of havoc and joy.

Tabs:

  • This ammunition is incapable of dealing damage. On hit, roll a 1d2 to determine the effect of this ammunition on a creature.
    • 1: Trick: The target must make a DC:13 Wisdom saving throw. On a failure, the target is transformed into a Pumpkin for 1d6 rounds. This form has a 1hp, 0 Movement Speed, and 8 AC, with the target’s gear melding into the new form. They are unaware of their surroundings in this new form, but maintain their original saving throws. If reduced to 0 hit points, it will revert to its original form with any access damage carrying over. At the end of each of the target’s turns, it can reroll the saving throw. If it succeeds, the effect ends.
    • 2. Treat: The target gains 2d6 temporary hit points and advantage on their next saving throw.

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