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Winds whistle across the plains, hard-scrabble lands in which no grass grows. The hardy folk who call this place home live lives of constant travel, following the winds and what beasts can thrive under the blistering sun.

Expanding my resources again, I wanted to make some things that would work for native peoples and the myriad of cultures influenced by them in tabletop games. As usual, the assets are modular and fit for considerable remixing and combining.

My players are making the trek across the hostile Storval Plateau in my Rise of the Runelords campaign, and I've decided that our ranger is due a run-in with the animal-spirit-worshipping Shoanti, and the opportunity to earn the respect find kinship with likeminded folk. 

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