LyLaD - August Update (Patreon)
Content
GIF quality is quite bad (and slow for some reason), can't upload webms or mp4s directly to Patreon. Better quality (w/ audio) here: https://files.catbox.moe/i5nwig.webm & https://files.catbox.moe/wn20vq.webm
Also on the gamedev twitter account: https://twitter.com/OrriGame/status/1557828509426393088
The basic building blocks of the combat system are now relatively complete, sans some polish and rigorous testing. An enemy such as the Adipodal Seductress is capable of restraining, hypnotizing, and forcefeeding Lilya. Like more normal enemies will try to reduce her HP down to 0, this type of enemy will try to raise Lilya's FP (fullness) to the max and trigger a game over state that way. In the Seductress' case, this will lead into a special loss scene. 'Game overs' do not mean reloading a save however, and the consequences of losing in this way will have much more lasting effects than losing normally, as high FP leads to natural weight gain.
Lilya's combat sprite is made to react organically to what is done to her. Right now it is fairly simplified, but accomplishes its job. In the future and around when the sprite art is finalized I want to make it more complex to allow for a wide range of facial expressions, changing her reactions based on things such as embarrassment, fullness, mental state, or even enjoyment.
After this, the following main goals make up the road to a playable demo:
Sketch sprites of the 7 higher weight tiers, complete mirror sprite & dialogue sprite.
A system used through mirrors and scale to measure Lilya's awareness and assessment of her own body and her reactions to its changes.
Implement skills fully, including skill checks and other such obstacles whose traversal is affected by Lilya's various parameters.
A completed version of the Memory Ledger menu (perks, effects, glossary, etc.).
Implement other weapons, their low level movesets, and relevant perks.
Design map and enemies for the demo area.