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This month was mostly spent on UI, as well as the more basic RPG mechanics. Also there's some concept art.

The clock (shown in the upper left corner of the screen) keeps track of the time, Knowledge (EXP), and Mulling Points (a kind of secondary EXP).

The Dream Ledger is used to record Lilya's attributes and skills, among other things. At the beginning of the game, you will be able to choose Lilya's base attributes and tag certain skills as major skills or minor skills. Upon leveling up, and/or after gaining enough Mulling Points, you will acquire skill points which can be allocated to Lilya's skills. How cost effective upgrading a skill is changes based on whether its major, minor, or untagged.

Attributes and skills are both integral to determining Lilya's strengths and weaknesses, and how she is able to traverse the Dream and its many perils. 

There is a video demo here: https://twitter.com/OrriGame/status/1531823755105796099 

With Lilya winning the runner-up poll, next month she will finally be drawn fat for the first time. Exciting. The art will of course also be incorporated into the game down the line. For the time being though it will be Patreon exclusive. Besides that, next month will see a few more UI-focused updates, to make some important stats easily viewable and to display active effects during combat. Refining and adding on to the mechanics and visuals of combat will probably be the main focus.


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jabthebear

Looking like you are getting some important things done. Excited to see where this goes!