||2023|| What we're up to ||November| (Patreon)
Content
Sometimes I feel like that gray bar in a youtube video, sometimes it's hard to stay ahead of the red xD
Plans! Lotsa plans!
October Debt:
1. Battle_Post-Apocalypse_Exteriors_01_Overgrown_Streets
Gotta release October's Post-Apocalypse Asset pack. This one has its assets ready for export, but might require some fine-tuning to make sure the overgrown part of it doesn't feel too tacked on. In short quality control takes time, and even then stuff leaks through.
November planned releases:
1. Battle_Universal_Nature_01
As was mentioned in the previous What we're up to, this one is going to have an experimental version with differently colored lineart. Sometimes when creating nature, one wants things to blend more into the background, pure black lineart can be detrimental to that goal. That being said, pure black lineart is excellent for good colorability, while colored lineart makes it impossible. So pros and cons everywhere.
2. This one will be whatever wins in the November Poll, in which you SHOULD GO VOTE in if you haven't already. The tides can always turn, but right now it seems like Battle_Cyberpunk_Universal_Maximum_Security, is going to win. This'll be a fun change of pace if it does win as it'll be a lot of standalone assets. These don't have to be as coordinated as some other stuff.
3. I doubt I'll be able to release this one this month and have yet to get started, but I wanted to make Sci-Fi Vehicles pack that'll be heavily inspired by the NOD faction from Command and Conquer 3. This idea came from one of you patrons and I quite liked it. So we shall see where I go with this one.
Already released, but not announced:
1. Moulinete for Foundry VTT.
For those that use Foundry VTT (sorry everyone else, their 3rd party support is the best), we've finally gotten around to posting our stuff on the Moulinette Module. The stuff that is there is technically ready for use. To access it you have to be a Patron of Moulinette , and our Patreon at Tier 2 or higher. I want to make a separate patreon post announcing details regarding it, but wanted to post more stuff there first. But know, that the integration should be working.
I've also commissioned a nice fellah for a macro (because my coding skills are 0) that'll be real handy when used with the module. But I'll post that with the upcoming Moulinette announcement post. What to make a list of features I find most useful, so that other folks can take advantage of it.
2. The ForgeVTT (host service for FoundryVTT) small integration
This is a much smaller integration, as it costs money and I'm being a little hesitant with it, but we've added the our Cyberpunk Megapack to their integration. Here any tier patron can get the reward as long as they've pledged 20$ over your subscribed period. I'm thinking of adding the heaviest packs to the integration.
With both of the above, we're still learning as we go, so something may change, updates come, optimizations or opening it up to more people. Always gotta keep learning to keep up.
Communication
I also wanna make a poll to see what VTT you fellas use. I love my FoundryVTT but my opinion is but a lonely whisper in the void. I'd gladly support other VTTs but not sure what options are out there.
Wanted to take this chance to say that we're always open to discussions/ideas/feedback/criticism of our stuff, I'll gladly listen and discuss any of it, be it on Patreon or Discord.
As always love you all, and hope everyone's surfing those waves of life just fine!