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Bimonthly Assets Pack = B.A.P
Trying not to make the title too long...

This month's winner was the scary (for us)  Modern Shopping Mall!
I say scary, because shopping malls are huuuge. With perhaps more variety than we can fit in one pack. There was some passionate discussion in our Discord with some patrons about how best to do it.  What elements to focus on first, as we may have to make this a series of sorts (Shopping Mall 1, 2, 3,).

That being said, we'd be glad to hear ideas here in the comments too. When making something things don't always go to plan so who knows, we'll try and stick to the mall theme, but maybe we may have to just shorten it to Modern_Interiors_Shopping for more universality. Having all the components of a mall but not limited to it.

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Comments

Fish With A Knife

Not sure how difficult it will be, but having a couple of different mappings for colorable items would be cool. That or multi-color variants, for the sake of making shelves look more full without you having to make all new assets for each one. (again, not sure that would actually help)

Tytan Pk

I think having multiple sets for the shopping mall would be nice, that way you can do sectional areas like Shopping Mall (Food Court), or Shopping Mall (Clothing Stores). That way it turns into multiple use assets. I also like the idea of colorable shelves (objects on the shelves)

PeaPu

That's a good idea. Easy variety with little effort. Some of our assets already have the idea of Items_1_Colorable_01 and Colorable_02, allowing for two different parts of the item to be colored. Will probably utilize that for some assets.

PeaPu

There were two ideas that were mentioned in the discord chat when discussing this. 1. Focus on completing individual sections first (i.e. grocery store, clothing, etc...) or 2. Create lots of fundamental items (i.e. shelves, display cases, racks, etc..) that can be used interchangeably in any section. 1. sounds like its easier to keep in mind when creating. 2. sound like it might be better but also more geared to the experienced map maker.