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Wanted to release this one complete at the end of July. Here I am releasing it in August and as an early access title.
Once again, the city style has a little bit of a remake:
The scale has been reduced in size by 2. So before 256px was 40ft, now it is 80ft. Line art is thicker by about 2 pixels. Assets are slightly less detailed.

Why the remake, again?
1. Make the style more compatible with Inkarnate's Watercolor cities.
2. Scale decrease necessary to more easily make larger cities. (It is a city style after all)
3. Scale decrease helps stay within the 4096px max limit for assets within Inkarnate.

While we're very proud of our last Post-Apocalypse City 1, we noticed that the scale used makes it much more appropriate for a 'district' style of sorts. The assets were crazy big and made them quite cumbersome to work with. This made it difficult to create larger in scale assets.

Why early access?
1. I'm slow (Pu), not the fastest artist and am constantly trying to get things just right.
2. There's a lot I want to add to this pack (continued updates).
3. Gives a chance for feedback and suggestions from you all.

I (Pu) always strive to make our packs as feature complete as I can. This doesn't workout nearly as often as I'd hope. By complete, I mean you can take the pack on its own and make a good map using just the pack. In some cases this is impossible due to the theme, but mostly it is possible. With this pack I wanted to give it the best shot I could. Textures are generally quite hard for us to make, but I want to try adding at least a good 4 textures into this one. Practice and all that.

What is a fortress City?
This one was inspired a bit by Evangelion's Tokyo-3. Giant buildings that are armored against extraterrestrial invasions with the ability to burrow underground if need be.
The rest kinda works a little bit around that theme, and some assets may not fit well. Do I cut or leave them in?

Known issues:
- Some assets could have better names-
- A few assets have colorability issues (Dungeondraft)
- DD version is PNGs instead of WebPs (temporary to reduce fix time)
- Not enough wall/path variation for Inkarnate (they don't have the looping wall feature) 


There are 2 downloads:
The PNG version has a slightly larger file size, but should be compatible with everything. (256px per 1x1 ; 1x1 = 5ft x 5ft)

The .dungeondraft_pack is a format made for the Dungeondraft software it's default 1x1 grid is 256px (256px per 1x1 ; 1x1 = 5ft x 5ft)

Files

Comments

Peter Brunton

On the "cut them or leave them in" question, I don't think more assets is ever a problem. Getting too fixated on fitting everything to a theme just restricts creativity, IMO.

Das Pelf

Great work as always! Love this!

PeaPu

You make a good point! This pack itself was created from a random asset that I accidentally created that didn't quite fit the theme of the originally planned one. I assume the same can be said for map makers when they use assets. Even if it doesn't perfectly fit, those few odd assets can inspire some creative uses.