Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

Here is a collection of links leading to all of our created assets for your convenience.
====================================================
Key:
[B] Battlemap
- Assets designed for the creation of  battlemaps.
- Assets delivered as PNGs and .dungeondraft_pack (WebPs) formats.
- Scale: 1x1 grid unit = 5ft = 256px
[C] City
- Assets designed for making a city/district maps.
- Assets delivered as PNGs and .dungeondraft_pack (WebPs) formats.
- Scale: 1x1 grid unit ≈ 20ft = 256px
[Ci] Citi
- Assets designed for making a city maps
- Assets delivered as PNGs and .dungeondraft_pack (WebPs) formats.
- Scale: 1x1 grid unit ≈ 40ft = 256px
[T] Tokens
- Assets formatted for VTT usage (ratio of 1:1)
- Available as PNGs, WebPs and as a .dungeondraft_pack
- Scale: 1x1 grid unit = 5ft = 512px
[M] Map
- These are map posts, created for fun, promotions or as commissions.
|F| Link to the free version
- Click the 'F' to get redirected to a free version of the pack.

Vehicle packs are designed for the [B] and [T] formats
(
But Tier 1 patrons do not have access to them)

(Year/Month/Day)
-
The date the pack's contents were last updated/posted.

v.X.X.X = .dugeondraft_pack version
-
(Haven't yet done this for all packs), this indicates the version of the .dungeondraft_pack
Helps you check if you're up-to-date with updates.

[Archived]
- A pack can be archived for either having outdated organizational or style issues. This type of pack may or may not be updated with a newer version.

[EA] Early Access
- This is for packs that I want to release, but want to add/fix/think about something first. Sometimes an issue I can't figure out for months.
====================================================
Details regarding usage commercial licensing can be found here:
Content Usage / License Agreement - (2024/01/23 -> v.1.2)

Battlemap:
[B]
 Universal Basics (2023/07/31) [EA]
[B] (Modern) Fishing (2022/10/31) |F| [Archived]
[B] Modern Ships 1 (2022/04/13) |F| [Archived]
[B]
 Universal Nature 01 [EA]  (2023/12/25)
--

[B] Cyberpunk Streets (Exteriors 1)  (2023/10/22) |F|
[B]
Cyberpunk Exteriors 2 - Slums (2023/04/01 -> v.1.00)
[B] Cyberpunk Exteriors 3 - Rave (2023/07/07)
[B] Cyberpunk Exteriors 04 - Marketplace (2024/06/02 -> v.1.01)
[B] Cyberpunk Interiors 1 (2022/12/01) |F|
[B]
 Cyberpunk Interiors 02 - Bar (2024/05/03 -> v.2.00)
[B]
Cyberpunk Interiors 03 - Ripperdoc (2023/04/24)
[B] Cyberpunk Interiors 04 - High Society (2024/07/20-> v.1.50)
[B] Cyberpunk Interiors 05 - Prison (2024/02/21)
[B] Cyberpunk Interiors 06 - Broke Homes (2024/07/13->1.03)
[B] Cyberpunk Weapons 1 (2022/12/12) |F|
[B]
 Modern Universal 1 - Crime Scenes (2023/07/30 -> v.1.02)
[B] Modern Universal 02 - Warzone (2024/02/29)
[B]
Modern Interiors 01 - Industrial (2023/11/19 -> v.2.0.1)
[B] (Modern) Industrial 2 (interiors 2) (2022/06/03)
[B] Modern Interiors 1 (interiors 3)(2022/10/23) |F|
[B]
Modern Gun Shop 1 (Interiors 4) (2022/12/11) |F|
[B] 
Modern Interiors 5 - Hospital (2023/06/20)
[B] Modern Interiors 06 - Shopping Mall (2023/10/20)
[B] Modern Interiors 07 - Shopping Mall (2023/12/19 > v.1.01)
[B] Modern Exteriors 1 (2022/10/21) |F|
[B]
 Post-Apocalypse Exteriors 01 - Overgrown Streets (2023/11/17)
[B] Sci-Fi Interiors 01 — Spaceship (2024/04/11 ->v1.01)

Vehicles:

[B] [T] Cyberpunk Vehicles 1 (2022/10/31) |F|
[B] Cyberpunk Vehicles 2 (2022/10/30) |F|
[B] [T]
 Cyberpunk Vehicles 3 - General (2023/08/18 -> v.1.00) |F|
[B] [T]
 Modern Vehicles 1 - General (2023/04/15) |F|
[B] [T] Post-Apocalypse Vehicles 1 (2023/01/16) |F|
[T]
 World War 2 - Vehicles Germany 01 (2023/11/5 -> v.1.07)
[B][T] World War 2 - Vehicles Germany 01 (2023/11/05 -> v.1.01)
[B][T] Sci-Fi Vehicles - 01 - Crystal Cult (2024/03/27) -> v.1.00)

Tokens:
[T]
Cyberpunk - 01 - Policing (2023/09/26) |F - ✓|
[T] Cyberpunk - 02 - Street Folk (2023/09/26) |F|
[T] Cyberpunk - 03 - Night Clubs (2023/09/26) |F|
[T] Cyberpunk - 04 - Augmented (2023/09/26) |F|
[T] Cyberpunk - 05 - City Gangs (2023/09/26) |F|
[T]
 Cyberpunk - Megapack 01 - 05 (2023/09/16)
[T]
 Cyberpunk - 06 - Trolls (2024/05/25) |F - ✓|
[T] Cyberpunk - 07 - Reptilians  (2024/06/25)
[T] Fantasy - 01 - Lovecraftian (2023/05/18)
[T] Fantasy - 02 - Nordic Myth (2023/08/30)
[T] Modern - 01 - Workers (2023/10/16)
[T] Modern - 02 - Fishermen Fish (2023/06/07) |F|
[T]
Modern - 03 - Animals: North America (2024/02/04)
[T]
 Post-Apocalypse - 01 - Wastelands (2023/11/05) |F|
[T]
Post-Apocalypse - 2 - Wastelands (2023/05/01)
[T] Sci-Fi - 01 - Aliens (2023/12/08-> v.1.01) |F|

City:
(20ft Scale)
[C]
 Cyberpunk City 1 (2022/10/22) |F| [Archived]
[C]
 Modern City 1 (2023/03/04) |F|
[C] Post-Apocalypse City 01 - Wasteland Ruins (2023/01/21) |F|
[C]
Sci-Fi City 1 - Spaceships (2023/03/21)

Citi:
(40ft Scale)
[C] Sci-Fi - 01 - Fortress City (2024/01/21 -> v.1.00) 

Maps:
[M]
City District [Modern City]
[M] Trouble at an Intersection [Modern City/Vehicles]
[M] Trouble at the cola factory [Modern Industrial]
[M] Cargot Port [Modern City/Modern Ships]
[M]
Illegal Fishing [Modern Fishing]
[M]
Cyberpunk Districts [Cyberpunk City]
[M]
Gothamicus Maximus [Cyberpunk City]
[M]
Generic Cyberpunk Street [Cyberpunk Streets/Exteriors]
[M] A Quarry Town [Modern City]
[M] A Modern Luxurious City - El Roma Del Falso [Modern City]
[M] A Modern House [Modern Interiors]
[M] A Sci-Fi Industrial Race Track - Danger Race [Cyberpunk City/Vehicles]
[M] A Modern Port City [Modern City]
[M] Deadsville Town [Post-Apocalypse City]
[M] Slums and the Shady Baby Bar [Cyberpunk Exteriors + ALL [B]]
[M] Bastion TK-5 [Fortress City]
[M] Rakuen Palace [Cyberpunk]
[M] Petroits Streets 01-02 [Post-Apocalypse]
[M] The Safe House [10x10] [Modern]

Comments

sKRiBEL

Thank you, PeaPu. These are awesome!

K. Metzger

Before anything else: congratulations for your amazing work, I got in touch with you via Cartography Assets half a month ago and finally subscribed to your Patreon, and although I had made just a few test maps to get the feeling of your assets and your Dungeondraft integration, I must say that I am 100% satisfied. Your Dungeondraft integration, btw, is possible the best I've seen so far, better than those of some huge VTT artists (no names here). Now... second! Is there any plan for a cyberpunk slums 2, and if so, containing, like... SHIP CONTAINERS? I'm mad looking for those, and can't find them anywere (I've found some packs with container assets, but no interior, and I tried to use the corrugated wall on your pack to simulate and interior, but I didn't get quite there). If not, do you have any tips for simulating ship containers? I want to make some container condos like the ones described in Cyberpunk RED (there's a DLC describing them, at least). Aside from that, my campaign isn't going to start before November, but your art is so amazing that I've decided I want to be a part of this Patreon right now, and from now on. Have a nice vacation, and keep up this amazing work!

PeaPu

Always pleasant to hear we're on the right track. :D Our DD integration periodically comes at the cost of breaking old saves so be wary (although I always try to warn in the changelog). There are still a bunch of packs I need to rename files for and do a bit of switcheroo-ing. I try to minimize these events, but sometimes they are necessary. As for Cyberpunk Slums 2 that's, definitely something we're open to. Gotta say, the thought of ship container interiors never quite crossed my mind, but its an excellent idea. Lots of corrugated iron assets to make from that. I don't know when we'll get around to it, but it is a good idea I'd like to implement somewhere. I experimented myself just now, and I do believe you can create the ship container condos using the industrial corrugated wall (It isn't perfect (bends maybe a bit too exaggerated, but you might be able to scale them with wall scaling mod (be careful don't know if they fixed the saving issue)), and industrial walkways. But I do believe it is possible with the existing assets. If you want more quick support regarding things like that I'd recommend you hit up our discord, always easier to share results that way and I love a little mapping challenge. :D

K. Metzger

That's awesome to hear! Gonna hit your Discord this next week, and Slums 2 or not, I'm eager to see what comes next regarding your packs!

The Vrus Vrus

I just wanted to say how much i appreciate your work and you commitment thank you for everything you have made so far!

Eric

How do I just buy some assets and be done? I like the looks, but I have no interest in using them through moulinette and no desire to subscribe for paying forever, I can't seem to figure out how to make a 1 time purchase and not get them delivered through moulinette, is that an option?

PeaPu

Ey, you make a good point. Patreon does have a shop functionality nowadays, but I always thought it a bit redundant. However, you may have proved me wrong. If I had our stuff available there it may make the search easier for folks like you. However, for now almost all our stuff is available on CartographyAssets. You can find the assets you want and make the one-time purchase per your desires over there. https://cartographyassets.com/creator/peapu

Eric

perfect, thank you, I can buy then there

Eric

As for patreon, I have nothing against the model, it's just not for me, I know I will forget about it and continue paying for something long after I stopped using it, like people do with gym memberships ;) And while I use moulinette in foundry, I don't enable any of the cloud options because "reasons".... I did go buy some stuff, looks good, thanks.

PeaPu

Yea, totally with you on that. Subscription models aren't for everyone nor do I have any intention of forcing it on anyone. 'tis why we have most of our stuff on Cartographyassets. I try to update stuff there just as often as I do on the Patreon, so you should be getting all the updates there too. If you ever encounter any problems there, please do let me know. Lots of blind spots I have that are hard to find without good feedback :D

K. Metzger

Here's a perhaps unconventional idea: CORNICES! I would love to have cornices from many different styles to put around walls. What do you think? Is it viable or interesting to you guys?

K. Metzger

Was thinking like classical, victorian, etc., but I can't see why not have cyberpunk or post-apocalyptical (i.e. regular, but partially ruined) ones. Maybe kinda niche, but I think it could add quite some depth to exterior battlemaps when it comes to differentiate building types.

K. Metzger

Also, for exteriors in general (perhaps excluding sci-fi, dunno): hostile architecture (maybe even repurposing some existing assets). A sad reality of modernity, and surely very dystopic as well.

SARGE FIFTH

Will you make Star Wars map assets? Asking for a friend...

PeaPu

Depends on what the community votes for. It wasn't on a personal wishlist of mine, so the answer is maybe but who knows when. Out of curiosity what sort of star wars assets were you looking for? A lot of it is generic sci-fi.