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There are list of cliff-hangers and potential parts of the story...

0006,0007,0009+,0012,0016,0020

And I still encounter some technical difficulties with my renders, as you can notice, there are some differences in all pictures, different type of lighting, different post methods. different amount of noise, and different render times.

Trying to use HDRI's here to light up the whole scene, it is not an easy job to get descent render times in this kind of scene, but I have worked to get them. Overall this is not very predictable to get good HDRI lighting with V-Ray in Cinema 4D, since I cannot see actual lighting when I'm trying to set it up. And also it have many internal mechanisms and formulas that are not very obvious.

Here is example of my current render times, scene.   And reworked 7th frame.

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Comments

The One

Keep up the great work X. Thank you for keeping us in the loop.

Dianaranda

Have you tried to hide parts of the scene, that you just dont see anyhow?

Dianaranda

Also love the pictures of Syndori being impaled by that lovely large dick.

SCL

Ouch! Looks like Syndori may need medical attention after this. All kidding aside, that overhead view of your set is neat!

Anonymous

love the bulge

X3Z

V-Ray do not sends primary rays to areas that are invisible to camera.

Neo

loving the bulges <3

Silentmode

Doesn't Cinema 4D have Light Probes in realtime like Blender 2.8 using Evee Engine? I am not rendering 3DX but I can use HDRI lighting in Evee in realtime for preview and then switch to Cycles engine for the final, truly raytraced render.