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New Physics System Implemented

Press [P] to Enable / Disable Physics on character

Now you can pose the character with the new Physics system (testing stage) and blend the bone positions with the Pose System [Enter]

I have been struggling on how to make a physics system that can blend with bone rotations, the system is far from complete but right now you have endless posibilities to pose the character, it is a great step in the development so i hope you enjoy it!

*to rotate Leg bones you need to disable physics first then rotate and enable physics again if needed.

TODO:

  • Self physics collision
  • Add more bones & constraints
  • Update collisions
  • Breast physics
  • Add Radial and Linear Force from runtime to character / bones
  • Mouse Drag physic bones and set position + new rotation system *

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