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Since I got a lot of good input from you guys about resolution and mobile devices, I wanted to ask you something else...something I have been playing around with and is a hell lot of work...but also looks damn good when done correctly: Animations!

But first, a quick update on Day 3. It is my favourite day so far, just because there are two different parts of this Day...and the Affection System gets to shine for the first time :D (so you better have a high Affection + be Maries dog if you want to get leashed by her instead of slapped in the face). I'm sad to say that I need more time than friday. Right now I just have too much work to do on my dayjob. I definetly need the weekend to get it done, maybe 1-2 days more. I know it is frustrating to wait, but in the end I think you want the best athmosphere and experience, and I won't rush it that time and get it out with tons of bugs. 

Now, let's get back to animation: You've played my games now and you know how I normally handle these things...for example the scene with Rose (the bad ending on Day 2) where she gives you a blowjob.

That scene is put together with 3 different pictures and some blowjob sounds, all in all not very difficult when you compare it to a real animation. An animated video of that scene would take much longer to set up and render, and it wouldn't be 3 pictures...but a video (that means a bigger file size overall).

On the other hand it would look more natural, of course. And animated videos in a game add a lot of replayability and playtime...just because you want to see that scene one more time :).

I'm still not sure. There was a real difference when I used 3 pictures instead of two for the animated scenes...maybe 1-2 pictures more and these scenes will almost look like a video sequence. But maybe it is worth to take the time and really learn to animate my figures.

I know everyone has their own preference, so let me know what you think in the comments. 

Stay kinky and thanks for your patience!

Darktoz

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