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Hello club members!

We hope you’re all staying safe and healthy, and we’d love for you to join us for some fun in the sun with our newest guest, Cyndi! She can be found in the corridor and would love to meet someone new.

Kind Regards,

The Furry Beach Club Team
www.furrybeachclub.com
www.patreon.com/furrybeachclub

Support the Furry Beach Club Project by purchasing coins and/or becoming a Patreon.

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Anonymous

As much as I hate to complain. It’s nice to have another update. But there is a lack of content

Anonymous

It’s like that shark lady before it s’en like there is nothing being shown and it’s just bland. I would personally prefer to see more action (if you catch my meaning) and I’m sure more people would appreciate that as well

furrybeachclub

Hello, This is a free update. Free updates are much shorter then our regular updates. Rest assured that the next coin update will be on it's usual length.

furrybeachclub

Some positions/angles can't show things. This is normal in certain third person perspective's however we will try to add some closeup panels when/where we can. I think you mean Adelaide and not Lavanya unless i'm mistaking because she doesn't have anything in the view preventing to see what is going on.

RagnaBlade

I need to play this character so I can determine as to what you mean by length of content.

Anon 26182

The first time she asks you up to her room the response is "that souds like an appetizing idea". After that when she asks it's spelled correctly.

RagnaBlade

Or perhaps some transparency option for the player character? just spitballing some ideas.

furrybeachclub

Thank you for letting us know, i have forwarded your message to our lead writer who should be able to fix it.

Warwalker66

Any chance you could implement a music volume slider? The dialogue can get lost in the music at times.

Warwalker66

I love the pose and angle, but an inset view would have been perfect with this. Beautiful girl.

furrybeachclub

Hi there, Could you explain it a bit what you mean by 'by lost in the music at times'? We should have made sure that that background music level does not pass that of the voice overs as they are both balanced at their own level (however maybe there is a bug with certain characters). Settings to control the background music and speech separately is something we will add in our V2 build however please note its far from done. We are working on it full time tho.