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Man this one was a real doozy and i'm super happy to have finished it! Fun fact, i actually made a sketch of this months back (i think February?) in the "skeletal" phase but never touched it ever, since i thought i was going to be a difficult project to work on. They were also all supposed to be separate pieces but i grew fond of stitching bits of pictures together. Dang i was about to just delete those dumb skeletons but i'm actually really satisfied i went through with this :,) and goddammit, Salem is a goddamn nightmare for shading with my current methods D:< as some of you may know, it's really hard for me to interpret correct hues along with shades if the base of the character/objects palette is close to pure white or pure black and...well...you get the idea with Salem. And another problem along with this was her hair was close to pure white along with her skin so whenever i wanted to select just any area where they touch, the selection would merge them together so i had to constantly change the color difference scale for the selection tool back and forth when it came to shading her -_-

Cinder on the other hand was just a blast to color and shade! especially those peacock feathers on her side c: tried to provide that iridescent sheen to it so hopefully that translates through. Her expressions were so much fun to work with having them constantly shift in each transition! In contrast to Salem just having the same expression in each transition x) and god this was just layering hell having to put folders in folders in folders of each section of the piece. Something interesting that i did (which may be only interesting to me and probably everyone else has figured it out already lol) is that this piece was intended to be quite large but i was nervous of PTS's memory overload so i needed it to be in a smaller resolution. however i wasnt too happy with the line quality when i lowered the resolution. knowing this, i thought "why don't i just enlarge the resolutions JUST for the lines, then just shrink the resolution back to color to avoid overloading?" and it worked like a charm! didnt experience any overload from PTS and was able to preserve line quality! from everything else aside, i have to admit that the Salem symbols on her stomach was a straight copy paste insignia i found online from the show so i do feel embarrassed to put that into light. I've never been a fan of having to copy paste certain things like symbols but i'm too terrible when it comes to symbol designs :/ another fault i wanted to point out from myself was when creating the dialogue for this.

I planned on posting this at 3:00PM today for some nonsensical reason and i started rushing the dialogue and due to the rush, it turned out extremely cluttered so i had to stop myself into thinking that i should take my time in every bit of this piece. reorganized, rehashed, resized, rewrote, and refined each bit of dialogue into something that satisfied me up to now! I do however want to show what's behind most of the dialogue so i'll be posting a non text version soon c:

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