Ruby's Workout Page 34 (Patreon)
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Check out DISCORD to receive your rewards. I tried to implement more radial motion blurs that were simulated through Photoshop instead of manually trying to create it in the top panel, making it hopefully more energetic than usual, especially at such an angle. Last panel, I started thinking about contrast with character and background. Now I cant quite articulate the issue of what Ive attempted but I always become bothered when I contrast cum with light skin (lighter than usual) because you can barely make out the difference sometimes. I tried implementing an old technique of using a multiply layer underneath the liquid but still not satisfying results. Im apprehensive to use pure whites because that would dilute highlights and would remove shape and form or its identity for viscosity so I believe one of the elements that is making me bothered is color contrast. It may be my rendering as well with trying to apply too much sheen. Again, contrast may just be ONE of the elements, Im not sure what the other issues may be. Will look into it more.