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I'm back! Well to be honest, i was back a couple days ago (exactly when i said i'd come back) but tried to immediately focus on putting in the hours to complete this before i notified everyone since i thought that would've been fitting for a return. unfortunately as you can all tell, it took a couple days, exams came up again and i needed to isolate myself a little more to get things back in order again so i apologize D: enough yip yap from me on that, time to talk about the piece! Man, getting back into the motion of working again felt way too odd for me, especially since it was relatively only a couple days. i was messing up with shading, lighting, and definitely annoyed with how i was forgetting to add ambient occlussion. Of course, i tried to take the time to not rush it after being dissatisfied through numerous attempts to get it "right". The previous aspects that i've mentioned having to get recooperated with came back shortly after, however my sight on how i did fluids left me yearning to do something a little more.


i felt that i needed to change it slightly but nothing that eclipsed everything. something subtle to add more to it. i started to search through some old works of my own to see what methods i used to do that i could probably "reinvent" or recycle in some way. What i found was something that was so simple, i can't believe i forgot it. In courtesy of Doxy and his tutorial on cum that i used before, i started to use a multiply layer for the cum. I usually try to avoid this since i never really liked using multiply layers for shadows (at least not a lot) but in this case, i used it to make way for cum with lower opacity/fading away to become more visible!


I always had this problem, especially for light skinned characters like Ruby and i thought manually adding hints of shadows would be enough. I still do that of course, however it didn't emphasize too much on the cum that is slowly fading away. the multiply layer really helped in preserving it's shape while providing a transluescent effect. As usual, i definitely am going to need to work on this a bit more but i'm pretty happy to have found this c: anyway, that's all for now and sorry for the wait! hope you enjoy ^^

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