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Or should I say excellent news!:D

First of all, I want to thank everyone that sent us their suggested animators. Thankfully, finding another animator is no longer a problem; FatCat has written to us that he'll be taking civilian service and will be able to complete the final work. He began work about a week ago and has been reporting in almost daily on his progress -- no hiccups this time.

The clean up work on previous animations (mentioned in previous dev updates) will also be squared away as well, all miles faster than rigging/posing animation; camera placement, backgrounds and lighting being the contenders. FatCat will clear those up, send them our way and we'll render everything to completion.

A question for those familiar with Blender: we've been having difficulty rendering scenes using the total RAM across the board and all GPUs. Only GPUs with VRAM greater than the entire scene's memory size will render, attempting to utilize GPUs with less than the memory size will crash Blender. Even after including all GPUs and the CPU to render (which should in theory combine the RAM across all devices, not crash the program and render collectively), only devices with memory equal or greater than the scene size operate. Any guidance, tips in what we're missing here would be greatly appreciated; it would speed up the final step immensely.

We'll be posting a CE poll today and RE poll tomorrow, so check em out if you'd like. See you soon!

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