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Already shown in my army release on Wednesday, these guys are not available! This library is compatible to the other space zombie libraries, so you can also include some of the parts from here with your other space zombies.

The library is available on cults: https://cults3d.com/en/3d-model/game/space-zombies-flesh-eaters-library-for-udo-s-customizer

There are also 10 finished models if you don't want to customize them and directly want to start printing:
https://cults3d.com/en/3d-model/game/space-zombies-bosses
https://www.thingiverse.com/thing:5622991


Resing printing troubleshooting guide

Since there was no good overview (or at least I don't know one) like this ( https://support.3dverkstan.se/article/23-a-visual-ultimaker-troubleshooting-guide ) for resing printing, showing all the possible problems and providing solutions, I decided to take some images of my failed prints, add in some other images supplied from some of you to create an overview with all problems I'm currently aware of for resin printing, together with the solutions. This document is in a early stage and I'm pretty sure that there will be lots of changes and add-ons, so if you want to contribute, let me know!

https://www.udos3dworld.com/resin.html


December Poll

So currently we have a really tight race between the Space Bugs and the new version of the customizer. I don't want to make my final decision dependant on single votes that are in favour of one of the options, so I will go with both.

Since the customizer option is a very big work package (we're talking about re-implementing more than 6000 lines of code), I will not have that as a single month work package, but will work on that topic the next months, so I guess a new version can be found in the beginning of next year. To have a good overview what you want to have, I will try to get in all your feedback and will provide a separate poll for that, but still have to decide on the format here, so you can tell me what you like, dislike and what features should be included. This concept phase will then be live for quite some time, until we all agree on a perfect way to have the next version.

To not let you down during those months of hard and boring code work, I will continue with my normal releases. That means that we will have space bugs for December!

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