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Panzerdeer Asks
When starting out on YT did you feel qualified to make videos analyzing video games and topics within that sector? Is there any advice you could give for someone starting out?

I answer the first question with a question.

Who is qualified?

Whatever the answer may be, there's definitely people who don't fit into that category, who do it anyway. So even if you don't qualify, Pandora's box has already been opened, so anybody's free to talk about it.

Hurrah!

MandaloreGaming has a fantastic guide to making Youtube videos I always recommend. I won't elaborate on his points that he elaborates, and just say, pick a subject that falls into "don't get me started" during conversation, prioritize audio over visual quality, and don't under estimate thumbnails, titles, and branding, are all really good principles that a surprising amount of people (me included) didn't realize until later.

Something more specific I will elaborate on then is that when you're starting out, take advantage of your freedom from expectation.

People often put restrictions on themselves when making Youtube videos. They should be X minutes long, or should only be about Y topics, because they're already viewing the channel like a product that has an established audience.

You don't have an audience yet.

And that's awesome.

When there's no spotlight on you, you can do whatever you want. Find what you like, what you dislike, what's for you, and what you want to leave for someone-else, but either way, make the videos for you, because a video being picked up and pushed isn't ultimately up to you. It's a bizarre cocktail of topic, timing, people, algorithms, and luck.

If you make a video for attention or an audience, that then doesn't arrive, you'll be left with nothing. So always make the video for you, first and foremost, and if it's quality, you will get noticed.

How much, and when?

That's all up in the air.

But they'll probably happen, I've seen multiple channels in their early stages and just know from experience, that it'll take off in time, and then did... and even if yours don't, you've still got a video you're proud of, and that's way more than most people achieve.

I'd be happy to expand this to a full post sometime if you're interested.

Kizza Lee Asks
NFS Prostreet Years Later?

Unlikely... but coverage on ProStreet, I wouldn't rule out completely, being that it was in many ways, my last Need for Speed experience prior to me growing up. I remember being one of those fools writing the game off as the critics did because it "didn't have the cops", yet, I also rented it on the PS2 and remember enjoying myself...

It's a game that definitely tells a story about how making lighting strike for art, often doesn't just come down to the art itself, and maybe I'll tell it someday.

Submit your questions in the comments below, for future Patreon Q&A's.

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Comments

Holy Shift

The world seems to have moved on from QTEs as a test of reaction with a single button press (only Yakuza comes to mind as still having it outside of interactive movies) in favor of button mashing to demonstrate exerting effort. Can we read something into this and have there been any QTE sequences that moved you? We know you like WET's death animations, but this is more on the funny side, what about the feels of timed button presses?

Panzerdeer

I’d definitely be interested to see this turn in to a full post, thanks for the answer.🙏

Fuji274

If there was any game you could forget and experience it anew, which would it be and why?

Kizza Lee

Favourite Fast and Furious Movie. (Hint: there is a correct answer).

Duncan Gohl

What is modern gaming missing that made the golden era of gaming so beloved? Is there a nostalgia bias for having experienced that at a time where I was too young to critically think about the gaming landscape at the time. For reference, I would list the timeline from Halo CE (2001) to roughly when the Xbox One launched (2013), as that is when I personally started to notice negative discourse in the gaming industry.