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ROOM 322: CASTLE KITCHEN (ENTRANCE ROOM)

The door to the right leads to the kitchens and mess hall.  Before that is a small entrance room with a table.

The player surprises a GAS-MASK SUCCUBUS on entering.

FIGHTFUCK: GAS-MASK SUCCUBUS

The GAS-MASK SUCCUBUS is armed with what looks like a flamethrower, but spews out concentrated clouds of aphrodisiac smoke instead.

She's much more manageable here than the ones in the underground gas trap.  The player will still need to be careful.  They need to take her down before she fills the small room with enough gas to overwhelm the player.


ROOM 321: CASTLE (UPPER COURTYARD)

The player comes out just behind the closed portcullis.

They will also see the SUCCUBUS CAPTAIN over by the far gate.  Unfortunately the CAPTAIN also sees them and, after blowing a taunting kiss, will run through the gate and close it behind them.

That's the cue for more SUCCUBUS SOLDIERS to appear up on the ramparts and start shooting globs of sticky gloop at the player.  The same rules apply, if the player gets hit and doesn't pull free fast enough, succubi will be along to Bad End him.

The player can find a lever to open the portcullis behind him (if opening shortcuts is relevant).

The gate the CAPTAIN went through is firmly shut.

There are doors to the left and right.

ROOM 320: CASTLE UNDERGROUND (PIT TRAP)

If the NPC is not there or the player chooses to ignore their offer of help, the player can continue through another broken wall and will see a set of steps leading up.

However there is another trap set by the castle succubi.  If the player doesn't pause and rushes straight to the steps, the ground will crumble away beneath them to reveal a pit trap.  The succubi are nice, or rather don't like to waste quality semen, so they've placed another big sticky cushion for the player to fall onto rather than spikes.

This is still a game over.  While the player is struggling to free themselves, GAS-MASK SUCCUBI appear at the rim of the pit and flood it with gas until the player is completely overwhelmed.  Then, once he's incapacitated, the succubi will drop down to have some fun.

Because it's an instant game over, there will be some hints beforehand.  The player will be told the gas has thinned out because this section is open to the air, with the implication they don't need to rush.  A spot check will give them a chance to spot the trap and a subsequent stat check will give them a chance to jump to the side once they feel the ground start to crumble.  The difficulty of the checks will be determined by how recklessly the player is running for the stairs.

Assuming they don't fall into the pit, the player will find themselves up in the higher courtyard.

ROOM 319: CASTLE UNDERGROUND (EXIT ROPE)

As stated in a previous post, the end of the tunnel is blocked by rubble.  However, going through the last door on the right will put the player in a room with a broken wall.  They can proceed that way.

This part of the castle is heavily damaged.  The ceiling has fallen in on one spot and the player can see the sky through the hole.

This is also a payoff for keeping one of the NPCs alive.  The NPC ROGUE has placed a rope here and will encourage the player to climb up out of the gas-filled room.  The player doesn't have to, but this is the easiest way to escape the gas trap.

The other way is a little harder...

If I was going to be really mean and follow the old Fighting Fantasy books this would be the end of the line for any player that didn't keep the ROGUE alive.  That's a bit too mean for modern game design, especially for a H-game, so there will be another exit.

ROOM 318: CASTLE UNDERGROUND (GAS ROOMS 2)

In a couple of the rooms are GAS-MASK SUCCUBI.  These are smaller and slimmer than the SOLDIER SUCCUBI.  They are a backup to a backup.  The SOLDIER SUCCUBI specialise in using restraints over charm magic and seduction.  If that fails as well, then it drops to the GAS-MASK SUCCUBI.  They are sneaky and rather than outward charm or physical prowess, they look to deploy gas and other dirty tricks to weaken any opponent.

These particular ones look like they are carrying flamethrowers, but fire out concentrated clouds of aphrodisiac gas instead.

FIGHTFUCK: GAS-MASK SUCCUBI

These fights are tricky as the player is already trying to get through a tunnel system filled with gas.  Facing enemies that can produce more concentrated clouds of the same gas will overcome the player very quickly if they are not careful.

Both encounters are optional and best skipped.

ROOM 317: CASTLE UNDERGROUND (GAS ROOMS 1)

There are a few side rooms leading off the gas-filled corridor.  The majority are unoccupied.  The player can duck into them and search them.  Some have loot to find.  One will have a chest with something nice inside.

The main problem is the player will be doing this while trying to avoid succumbing to the aphrodisiac gas.  They won't have time to search every room, but might be able to snag some loot on the way.

Then there are the occupied rooms...

ROOM 316: CASTLE UNDERGROUND (GAS CORRIDOR)

At the end of the hallway is a T-junction.  It doesn't go very far to the right before terminating in a stone wall.  Going left is the way forward.

As soon as the player enters the corridor an iron gate will slam down behind them and the tunnel will fill start to fill with pink aphrodisiac gas.  This causes the player's AROUSAL to rapidly increase for as long as they are in the gas.  They will need to hurry otherwise be overcome.

There are doorways leading off on either side.  The player can explore them or rush to the end.

Unfortunately, the end of the tunnel is blocked by fallen rubble.  The player will need to find a way to continue through the side exits.

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