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I'm a little late starting this zone as I've been very focused on the HoHH updates.  I'll add extra rooms on some days until I'm caught back up again.

ROOM 219: GROUND FLOOR (CELL 04 – EMPTY)

This is just an empty cell.

The player can search it, and will find nothing.

If they're really suspicious, they can search it again.  They will still find nothing, but the SADISTRIX WARDEN, tired of the player faffing around, will send a PRISON DOMINATRIX to fightfuck them.


ROOM 218: GROUND FLOOR (EXIT)

If the player rushes down the corridor to the barred exit door, they won't run into any encounters, but they will find the door is locked.

The SADISTRIX WARDEN will taunt them and tell them they need to search the cells and find the key.


ROOM 217: GROUND FLOOR (CELL 03 – PRISON DOMINATRIX)

After seeing the fun, it's time to involve the player in the fun.

The door is open on this cell, and as the player approaches a PRISON DOMINATRIX steps out to block his path.  She gives the player a sultry smirk and cracks her whip.

FIGHTFUCK: PRISON DOMINATRIX

She fights with her whip.  It's specially enchanted so that each hit triggers a burst of ecstatic pleasure rather than pain.  I'm considering also giving her a stun mechanic, although with a great degree of care as stuns can be an incredibly irritating mechanic if the player only has one 'fighter' to act with.

She'll also try to trip and mount the player.

This is also to hint that the prison is 'fake' BDSM.  Despite the look and being very femdom, the succubi are more interested in sexual domination than actually flogging their visitors.

ROOM 216: GROUND FLOOR (CELL 02)

The second cell is also occupied.  In this one a man is bound to a wooden cross.  One dominatrix is pinching the man's nipples while another is masturbating him with a lurid pink sheath.

Again, the door is locked and the player cannot enter, only watch.

If they do choose to watch, it will raise their AROUSAL.

There are multiple locked cells with similar scenes on the bottom floor.  From this point on I'll just concentrate on the ones the player can interact with.

ROOM 215: GROUND FLOOR (CELL 01)

The first cell the player passes on the right is a source of loud moans and whipcracks.  Looking in, the player sees two succubi dressed as sexy dominatrices whipping a man bent over and tied to a bench.  The man's moans are of pleasure rather than pain.

Thankfully, the two succubi are too engrossed in their work to notice the player.  He can sneak by.

Should the player be feeling particularly heroic, he can try the door.  It's locked and can't be opened, leaving the player no option but to continue by.

ROOM 214: GROUND FLOOR BLOCK

The player walks out of the cell and finds themselves on a ground floor block of cells.  The corridor is a simple loop with cells on the outside and a thick stone wall on the inside.  Unless things have changed, the player knows they entered this floor from a staircase over on the opposite corner.

When they entered, the floor was silent.  That is no longer the case as they can hear whip cracks and loud moans of pleasure.  While the floor looks like it belongs to a torture chamber, the sounds the player can hear are more reminiscent of a raucous brothel.

ROOM 213: WELCOME TO PRISON OF PLEASURE

The player will need to visit 3 zones before getting into the final castle.  These can be done in any order.

Ideally, I'll come up with something slightly more original than 'fetch these 3 items to form the key'.  For now, there are 3 zones the player needs to complete and they can do them in any order.  We'll start by visiting the prison.

The prison is an imposing building in Central Ur-Carnosa.  It was a prison before the lust daemons took over.  The merchant guilds and other rulers of the old city would incarcerate their enemies here and subject them to horrifying tortures.  One dare not imagine how bad it is now, under the control of perverse lust daemons.

Sadly, the player needs to break in (for reasons to be determined later).  The SUCCUBUS COMPANION aids them here, by leading them to a secret entrance point.  Back in the old days, a former prisoner tunnelled out, and this way can be used to get into the prison in secret.

On following this, the player will come out in an underground cell.  The prison will be suspiciously quiet and the player will be able to make their way to their goal with no opposition at all.

This might be reflected in game play.  Rather than taking the player directly to the room they need to find, the game will have them walk down the corridors manually.  They will be suspiciously absent of any guards and all the cells will appear to be empty.

The goal is a cell in the far corner.  On entering it, the player will find the item/information they entered the prison for, but will also trigger the trap.

The door will slam shut behind the player and THE SADISTRIX, the corrupt daemon warden of the prison, will appear on the other side of the bars.

It turns out she is less interested in keeping people imprisoned, and would rather make entertainment of having people watch 'heroes' try to break out of her 'Prison of Pleasure'.  With that, she leaves and the door unlocks.  The game begins...

This is another one of those zones where I feel it could be expanded out into a game in its own right.  For the Ur-Carnosa project I'm keeping to a strict two monster girl types + boss for each level/zone.  I already have a good idea of what all three are (plus some sex traps).  I think the idea could be expanded out further into a full game in its own right.  Maybe something with 7-8 monster girls, plus sexy traps.  Something I'll keep in mind if I want to create a 'smaller' H-game.

Comments

Zavijava

Love the sexy prison dommes <3