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I've been busy working away on my twine codebase to make House of Hellish Harlots more resemble a typical indie game.

Because of the issues of getting mobile devices to load local images into a .html file, I'm putting the experimental demos up on the houseofhellishharlots website.  You can find them under the experimental tab and clicking the button will bring the demo up in a new tab.

https://houseofhellishharlots.com/experimental/ 

The updated proof-of-concept is roughly the same as before except the character sheet should now scroll properly on small-screen mobile devices.  I'm also testing out showing more than one NPC portrait at a location.

Now that the proof-of-concept (hopefully!) looks fine, I'm starting to update the various modules of HoHH.  First up is the full intro, which covers the drive to the House and the Madam's tour of it (although no portrait of Temptacia as of yet).

As of now, I'm relatively happy with the layout on wider-screen desktop/laptop devices (aside from the cobbled-together 'art' for the UI elements).  Mobile is still a little rough.  I could do with some suggestions there (and hopefully will get a discord set up next week to make it easier for people to discuss things).

Have a play around with the experimental tab and let me know what you think.

As soon as we're happy with layouts and image sizes, I can start hunting down artists for the UI elements and harlot pinups.

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