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ROOM 147: WOODS (SYLVAN THEATRE ENTRANCE)

Paths through the wood also bend towards the impressive Sylvan Theatre in the upper left corner of the park.  Originally there used to be an entrance here.  Multiple entrances even.  The outer wall of the structure has several archways.  Just like with the BOSS ALRAUNE's puzzle gate, they are firmly blocked with woody vines.

If the player follows the wall to the left, they will eventually come back out to the puzzle gate.

If they follow the wall to the right, the last archway before the outer wall of the park has a lot of dead wood piled up against the blocked archway.  While it looks like someone might have piled it up there with an aim of tidying up the park, the wood also looks very dry...

The mad NPC beneath the tree was quietly busy before losing his key.  However, if the player has picked up the right items from the forgotten woodshed, they can drench the old wood in oil and set it on fire.  This will enrage but also terrify the BOSS ALRAUNE, and she'll pull her woody vines back to stop them from catching fire.  This will give the player a handy backdoor into her boss arena without having to play her decidedly unfair fetch-quest game.


ROOM 146: FORGOTTEN WOODSHED

Slightly tucked away in the wooded area is an old shed.  It's so overgrown it's easy to miss.

The door is locked and – despite the dilapidated appearance – sturdy enough to resist force.

The key is somewhere else in the park.  I've not decided where.  It could be the shiny thing in the lake, or maybe in the Succufairy Aviary.  The location could even change between runs.

The shed used to be an old toolshed where the park gardeners kept all their tools.  While there isn't need for them now, given the BOSS ALRAUNE has taken over the park, the shed shows surprising signs of recent activity.  There are lots of jugs of oil and flints and tinder.  It's a veritable arsonist's stockpile, but just what were they intending to burn...?

There might also be some regular loot (valuables and consumables).

ROOM 145: FOLLY IN THE WOODS (TOP)

The stair leads up to a stone  platform about two-thirds of the way up the folly.  Further progress is not possible as the stair leading to the top has crumbled away.

Thankfully there is no need to go further as the player will see one of the KEY ITEMs sitting on a stone plinth in this room.  There is also a disconcerting amount of vegetation in the room and it seems to be quivering in anticipation.

If the player takes the KEY ITEM, the vines will come to life and quickly bind them.  Flowers that look like red lips will kiss the player all over their body.  The BOSS ALRAUNE's face will appear out of the vegetation and taunt the player as another kissy flower sucks an ejaculation out of them.

If this is the last ejaculation or the player runs out of HEALTH, they will get a BAD END where the vegetation binds them tighter and tighter while the kissy flowers kiss them into submission.  A specialised flower will slowly suck the player's lifeforce and will out of their cock.  All while the BOSS ALRAUNE watches on.

As has already been hinted, the BOSS ALRAUNE's game is not exactly fair.  However, this trap might not be completely unavoidable.  Maybe there will be some way to give the player access to a burning torch or fire magic.  That will burn the vines and prevent them from getting hold of the player, allowing them to avoid getting an ejaculation drained.

ROOM 144: FOLLY IN THE WOODS (BASE)

At the top right corner of the park the player will come across a small folly in the woods.  It was originally a pretty little tower constructed from stone blocks.  The stonework is crumbling and the whole structure is festooned in vulgar vegetation and ominously pulsating vines.

If the player chooses to enter through the doorway they will find there's nothing inside aside from a spiral stone staircase leading upwards.

The plant growth has pushed inside through gaps in the stonework and your movements are tracked by lurid flowers the shape of full red lips.  You feel the influence of the BOSS ALRAUNE here.

ROOM 143: WOODS (VENUS MANTRAP)

As with the PITCHER PLANT GIRL from the previous entry, this is a one-off 'trap' encounter.  The VENUS MANTRAP will appear and attempt to lure the player to her, at which point she'll close her leaves around them.

The easy part of the trap is resisting the lure.  As the player is a hero, they still have a chance to bust out should the leaves close around them, but that will be a single very difficult STR check.

If the player gets caught it will be another BAD END where the VENUS MANTRAP erotically digests the player (they will sort of enjoy it... at first).

ROOM 142: WOODS (PITCHER PLANT TRAP)

Unlike the random ALRAUNE encounters, this is a one-off.  Other daemon plant girls have made their home in the park.  The player will be walking across a leafy area of the park and fall into a cunningly disguised PITCHER PLANT GIRL pit.

To keep the project manageable, I'm restricting each region to 2 monster types + Boss.  This won't be a combat event.

This is a trap event.  The player can avoid it if they successfully pass a SPOT HIDDEN type check.  If they fall in, they will have to pass some sort of stat check to climb out.  (unlike my usual PITCHER PLANT GIRLS, this one is fairly weak, so the player can escape after falling in.)

If they fail to escape before the PITCHER PLANT GIRL overcomes them with either her luring aphrodisiac scents, or closes up the fleshy walls around them, the player will get a sexy BAD END where the PITCHER PLANT GIRL gives them a tight hug and drains all their semen and life.

ROOM 141: WOODS (ALRAUNE FIGHT)

The woods contain the second of the two monster types for the area – regular ALRAUNES.

FIGHTFUCK: ALRAUNE

I haven't decided whether these are minor manifestations of the BOSS ALRAUNE or her offshoots/daughters.  Having them be minor manifestations adds slightly higher stakes to the fights as an ALRAUNE triggering an ejaculation would count towards the total for the area.

As for how she fights, it will likely be the typical monster girl ALRAUNE.  Lots of status-effect triggering scents and some bondage to tangle the player up while she uses special flowers to give their cock a good suck.

This will likely be a random encounter triggered a few times as the player walks along the woodland paths.

ROOM 140: WOODS

The right side of the park used to be serene pathways through a small wooded area.  The wood has been corrupted by the BOSS ALRAUNE's influence and now looks far more sinister.

ROOM 139: TREE ON THE HILL

At the bottom right corner of the park (to the right as the player first enters) is a small hill with a large and impressive tree at the top.  This section of the park seems less corrupted by the BOSS ALRAUNE's influence.

The player can hike up the hill with no incident.  At the top they will find what first appears to be one of the BOSS ALRAUNE's zombie gardeners.  On closer inspection, they will discover the 'zombie' is an NPC in disguise to hide himself from the BOSS ALRAUNE.  The NPC is somewhere between eccentric and outright mad.  Most of what he'll say to the player is cryptic nonsense.  However, within it will also be hints that the NPC has a plan to 'burn it all down'.

He has stored items to do this at a hidden location in the park (a forgotten workshed).  This is locked and the player will need a key to enter.

I'm currently undecided as to whether the NPC gives the player the key at this point, or has lost it and can't remember where.  The latter feels better, although I'm not sure where to place the key.  Maybe in the SUCCUFAIRY AVIARY – they might like to collect items they find.

Comments

Chris

It'd be fun to have some convoluted way to "burn it all down" only to have a flame associated succubus inhabit the area - maybe a Rosa stand-in or equivalent from the 101 series.

manyeyedhydra

I was thinking basic RPG, where there isn't too much changing of areas. (Mainly because I don't want to go so complex it's impossible to make). That sort of thing works really well for sequels though. It's always fun to present familiar locations, but Under New Management, so to speak.

Zavijava

Boss Alraune is a top-tier waifu <3

manyeyedhydra

I wish I had names for them rather than the placeholders I'm using at the moment. I always come up with a character's name right at the very end.