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A week blighted somewhat by technical issues.  Rather than pick what to work on, it was more the metaphorical situation of being in a room with equipment blowing up around me.

(metaphorical, thankfully - no actual fires or explosions)

The House of Hellish Harlots website is currently frozen and not updating for reasons I haven't figured out.  This one was difficult to spot as the changes looked fine on my laptop... and apparently can't be seen anywhere else.  I thought it might be a caching issue, but doing the steps to fix that haven't worked.  The first attempt at ringing the content host seemed like it might have fixed it, but hasn't, so I'll be pestering them later today.

As I was tinkering with the website, I thought I might as well work through the task list of updates I wanted to make.  When the update does go through, you should be able to see a harlot gallery featuring the art of harlots I and others have had commissioned.  It's only 6 at the moment, but I'm hoping to add more once other things are straightened out.  If people have gone ahead and had their own pieces of their favourite girls commissioned and would like to see them up there, let me know!

I've also added a password-protected 'members' page with the latest update.  I know the current download system with .zip files is a little fiddly, so in future patrons will hopefully be able to go to the website, enter the password and play the latest version there.  As soon as the not-updating problems are fixed, anyway!

I'll still be making the current version available as a download, so that won't change.

And speaking of current version, the Twine editor is also in sparks-and-explosions mode.  I did have some problems trying to properly test February's build, as it kept timing out and misbehaving.  Thankfully, it behaved itself long enough last night for me to be able to finish testing and prepare a v0.041 release.  So, there will be a release at the end of the month.  That's done and ready.

The problems of the Twine editor is probably the number one priority at the moment.  I remember the MOGI Origins people coming unstuck when their animations broke the game dev software they were using, and want to avoid getting quagmired in similar problems.  So, next week it will be playing around with Tweego and finding out how to break the project into more manageable chunks for editing.

The other thing I want to do while playing around with that is see if I can give the project a proper GUI.  I might have levelled up on the .html side of things to make the display prettier than plain-text-on-a-black-screen.

Hoping next week will be less explosiony (metaphorically).

Thanks for the patience and support.
- manyeyedhydra


Comments

Anonymous

I dont know if you have tried that yet but maybe ChatGPT could help with the Twine problem? Or maybe it has some alternative options other than Twine. I know it has a rather strict policy when it comes to erotic content but there are ways around it. Or maybe you could use it for just the coding, dunno.

manyeyedhydra

The Twine problem is just too many passages for the visual editor to handle. From research, I think that can be fixed by breaking it into 5 or 6 sub-projects (maybe by faction) and then compiling them into one file with Tweego. My plan is to practise it with a small test project so I'm familiar with which files get overwritten and what happens with broken links. Then copy the project 6 times and delete all the harlots from each copy that aren't of the right faction. That should give me a copy with the core rules and then a bunch of other copies that only contain harlots of one faction and the minimum code required to test them. I think that should work. I don't think it's something ChatGPT can help with. I might check it out for code fragments and algorithms. I think the art side of AI generation is probably the most promising. It's pretty bad for monster girls, but I think I should be able to use it to generate some placeholder portraits for The Madam, Elegant Woman and other NPCs. I think I need to experiment with adding some art - the project still hasn't picked up much attention sadly.