House of Hellish Harlots ver0.019 (3 new harlots to replace last of the placeholders) (Patreon)
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It's a couple of days late, but it's finally here. Sammy's scenario took a little more testing than a normal scenario.
This is almost a milestone release. This replaces the last of the placeholder 'dummy' harlots. Everything is fleshed out. This is pretty much the first 4-6(ish) rounds of the game with everything in place (with the main exception being the harlots aren't organised and tiered - you shouldn't have to choose Sorpresa or Hiru in round 1!). There are 31 harlots in total. All with full scenarios.
Almost, as there are still a few minor bugs I need to fix. Mostly corner cases that shouldn't come up very often.
And with that, let's get into what's added for version 0.019.
NEW HARLOTS
Acarina.
She might be familiar to readers of my stories. She showed up in the "Vampiric Boobies" short story. She gives a lovely paizuri that will really drain the player. And also regular sex.
Sammy
Sammy is a little special. She's similar to Panta Prota in that a lot of different variables affect how she responds to the player. She's one worth playing around with to try and figure out her turn ons. (She was also a pain to implement and test - I think I covered nearly every variation, but if I missed any and you get ugly fail code or typos, let me know.)
Khanara Anandanum
Another unusual harlot. Not a lamia, slug, or slime, but with properties of all three. She'll wrap you up and drown you in pure bliss.
NEW CHARMS
Yes, I probably have too many charms in already, but I added a couple of new ones. One is something that should have been in before - an anti-sleep charm (or maybe anti-sheep charm). The other has an interaction with one of the new harlots.
HARLOT MAINTENANCE
I finally caught up with the last outstanding harlots. Both Sorpresa and Suffocatrix Mamilla now interact with the charm you think they should interact with. Cibi is also updated and interacts with a new charm that offers some but not full protection from falling asleep.
All of the old harlots are now updated, so if you think a charm should protect against a harlot (or interact with) and doesn't let me know. The reason it doesn't is for game balance reasons, but if it looks illogical, and lots of people point it out as illogical, I'll need to at least reference why it doesn't work.
And that's it. I overran a little this month, which was unfortunate. I do have a head start on the next batch of harlots, and also less restrictions on what can be included. Hopefully, I'll get back to regular releases at the end of the month, rather than a couple of days into the next month.
I'll be posting a roadmap-type thing in a few days outlining rough plans for the next steps.
In the meantime, enjoy the new harlots!