Update - 31st Jan '21 (Patreon)
Content
Updates after a release are fairly easy - got the release out!
Version 0.015 is out. You can find it in the previous post. I hope you enjoy it.
Queen Colubridis's scenario was a little on the longish side and it turned out I needed another 3000 words. A very productive Monday got that done and from then it wasn't too hard to get both her and The Corruptress implemented.
Since then I've been starting work on ver0.016. This will likely be the NPC Charm Seller release. I've been brainstorming ideas for various charms and have about 20 or so to try out. These are kind of like artifacts in a roguelike/light. Some block certain succubus/monster girl abilities and are required to survive the higher-tier harlots. Others change some of the game mechanics and display. I'll put out a more detailed post about it sometime next week.
I also typed up about a 1,000 words on the rubber ball synthetic harlot. This was because I sidelined her during the rush to get 0.015 finished and needed to pick the thread back up again.
The other thing I did was revamp The Elegant Woman to fit the NPC template I've been using for Nurse Honey and the Doctoress. This cleans up the Action point management and should hopefully finally get rid of those bugs where action point count can go negative and the player gets infinite actions between rounds. It was a little trickier than I thought, as I also had to decouple some harlot testing code, but as with all refactors, should save some pain further down the road.
Next week I'll either be creating charms or getting caught up on writing some new harlots. Haven't decided yet. Will likely be a mixture of both.
Thanks for your support and I hope you're enjoying House of Hellish Harlots coming together.
- manyeyedhydra