Home Artists Posts Import Register

Content

Still not quite purring on all cylinders, but slowly getting the productivity back up again from the horrific slump I experienced last month.

This week I switched to coding to clear my head and refocus.  The gift revamp part of the next release is now all done and tested.  It's a small(ish) change to open up the range of gifts a harlot recognises.  Sapoonis had a crude version of this, but I needed to fix it as it didn't quite work when I wanted to use it for Boobella.  (I also needed to update and test some of the other harlots to make sure their scenarios didn't break.) 

Harlots already have a system of Good Gift and Bad Gift.  What the change allows is more variance - Slightly Good Gift, or wider range of Good/Bad Gifts.  This is in keeping with the plan for harlots to have hidden affection levels and make working out their respective likes and dislikes a little trickier.  This way I can start to incorporate harder difficulty levels as the later harlots will care about multiple factors and have higher affection thresholds to avoid being Bad Ended.

I also made some progress on the Smother Lamia's scenario.  I'm hoping to finally break the back of the three new harlot scenarios this week so I can finally get version 0.013 out.

Thanks for the continued support and patience.
- manyeyedhydra

Comments

No comments found for this post.