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As I mentioned in the last update, most of July was taken up with putting out the updated HoHH 1.5 demo. This meant work on Temptacia was pushed to the back seat. Now that the demo is out and relatively stable, I've been scratching away on Temptacia, so hopefully you won't have to wait too much longer for her.

As for the demo. You can find it on the houseofhellishharlots website here. The password to access it can be found in both the release post and should also now be in the pinned post.

The demo should hopefully be fairly stable. I put a lot of work in to making the mobile version a lot more playable than the previous version. That should roughly be okay now.

There are a few bugs I still need to fix. Manual refreshes causes some unwanted behaviour with the RNG. I also need to tweak the texts to make the descriptions line up with the art when there are discrepancies. And there are still the big changes of replacing the placeholder art for the UI and giving the game a proper enticing title screen.

Currently, it's a pretty good reflection of the first third of the game. The NPCs are in place as are all 36 of the harlots for the early part of the game (31 of them now have art).

My plan is to switch over completely to this from the text-only version as soon as all of the Round 5 mini-bosses have been written and implemented. This is where this feedback post comes in. I need to make sure everyone can play this version and that it is an improvement over the text-only version. This post is here to ask for people's feedback and helpful suggestions on how to improve this version.

Currently, I'm releasing through the website only. I can probably package everything up and also make it available here as a download. It's just a .html file with some additional folders to store the images. Computer users should be able to run it by double-clicking the .html file in the directory it's given in. Unfortunately, mobile is not as easy as this. This won't work, so I need to do some research on how to package it up for mobile versions (which I think is roughly half of you, from the results of a poll I conducted a while back). In the meantime, using the website is probably fine, although I will keep looking into how to make a downloadable version available.

As for within the game itself. Some ideas I was thinking about.

Additional art for H-scenes. This was something that was out-of-scope. To be blunt, I can't afford it. However, should people take a liking to a character enough to commission work of them engaged in more 'spicy' activities, I have tweaked the code to be able to add additional harlot art. This has already occurred (thanks Smithlfarrel!). I haven't said which harlot as I want it to be an unexpected pleasant surprise. I'll come clean in a week or so, and maybe talk about adding additional sex scene art then.

Text highlights. I was thinking certain things could be highlighted in text - gift names, character names, etc. Doing it wouldn't be too hard, but the search'n'replacing everything could be time-consuming.

Icons to represent ailments and charms. This is something I'd like to add, but it would also need tooltips to detail what the thing is when hovering the cursor over it.

Pictorial selection screens. For the gifts and The Buxom Lolibaba's charms, I think it would be an improvement if these had art. I think for the mobile version it would be more user-friendly if the player could pick the harlot by tapping her portrait.

Sounds? Might be out-of-scope. Not sure what to do for music. Most people go open-source, but that results in the same background themes everyone has already heard in Monmusu Quest and similar games. A 'splurt' sound effect might be fun to add. And maybe open-source bar hubbub type fx that can play in the background of that section. This is on the further end of stretch goals. I've got a heckuva lot more writing to do before even considering it!

Some thoughts anyway.

Let me know how you're finding the demo and what you think could improve it below.

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Comments

anon1337

Thinking if there should be an HP meter HP = 0 if the enemy just drains you to death HP meter bar cracks if the soul is drained as well

avar

Had a chance to go back and test the art version today, definitely much better on mobile compared to the previous time. Do not think I ran into any bugs, was confused at first when it ended at four rounds compared to the 5 of the text version, although a few harlots where you had the miniature version of their portraits during their visit felt like a bug until I realized those were the harlots still "hiding" until you get a little into the scenario. In regards to the extra surprise, pretty sure I found it. Just to confirm you only see that currently if you choose that route on the harlot?

manyeyedhydra

Probably unnecessary as the semen bar already functions as HP bar. For the horror ends some harlots will kill without draining, but that's already indicated by the gauge cracking and there are no intermediate steps - the player is alive, or dead. HoHH is too simple for it, but a dual bar system could possibly work in a more battlefuck focused game. Although I think the second bar would represent Stamina more than HP and come into play for succubi like the wrestlers and smotherbuses that try to tire the player out before going in for the drain. That might be a fun combat system.