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Hey shinkees and shrinkettes, this weeks build a gameplay oriented update. I've added a few new mechanics, but everything will need tweaking as the game updates to get a better player experience.

To kick things off, I've finally added the goddess gem that controls the way the giantess grows. You will find this UI represented beside the Health bar on the bottom left. In order to grow, the giantess will need to collect essence by annihilating a few tinies. Once the bar is full, the gem will glow and the giantess can grow by pressing G. You can always turn on free growth mode from the options to bypass this if we want a more freeing experience.

Another big change is introducing a new collectable when destroying buildings. As you wreck the city, mason/brick will spawn and be collected by the giantess. You can use this collectable for upgrades in a future update.

Finally, one of the most notable changes is the introduction of music and background sfx. I purchased a music pack called "Angel of war" I liked. It took me a long time to find something that fits Femmegeddon, but I think I hit the mark. Please let me know what you think.

Link to music: https://soundcloud.com/gamingloops/sets/angel-of-war

You can also hear the sound of the terrified tinies and city alarms in the background. This sound gets more faint as the giantess grows and gets lower the further you are from the city streets. You can control the volume using the "Civilian sound" slider in the options menu.

Additional changes:

- Fixed tanks so they are less stupid and do more damage

- Its a lot easier to deform cars when the giantess bumps into them

- changed the effect for essence to a red skull particle

- changed the collectable for metals to look more metal like

- Fixed a bug with kill cam not being set to the right target


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Comments

Sylant99

Consumed tiny count?

SirShrinkums

Oh that sounds like a bug. Need to make sure eaten tinies get accounted for