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Bug fixes left and right, with a hint of new features 😊

Bug fixes:

- Glass floor vision is back! Now you can see those tinies pop under her soles

- Destruction can still trigger when in FPS or third person cam

- Adjusted sounds so they so not fade out during max height

- Adjusted collision primitive on buildings so it prevents giantess from using buildings as stairs. (I still must do this with our Dynamic Destructible collision)

- No more weird texture on roads when starting the level

- Fixed navigation so tinies do not spawn under level

Feature work:

- Added Fog. A visual look to give a sense of atmosphere in level. Still in its initial stages and will looks better once I focus on lighting and graphical look of the game.

- Increased the spawn rate of civilians so city looks denser. (There still seems to be a indeterministic crash occurring when you sometimes crush tinies. I think I know what’s going on, but I will need to investigate further)

- Added 3 more building types to the city. 3 down 7 billion to go :p

All in all, the experience in new map is getting more and more immersive!

Its only uphill from here folks!

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Comments

efreitor Sroul

To tell the truh, I was hoping that "Destruction can still trigger when in FPS or third person cam" would mean that she could crush while holding some tinie, that would have nice, since its a great POV- Also, the sounds do fade while she is being mega, idk, maybe not so much, but it would have nice not to go deaf as a mega, since, I mean.. we love to hear them scream and pop after all...

Muib

Awesome work as always! In playing I noticed that at close to maximum size the game started to lag significantly, to the point where I couldn’t easily control where I was looking or walking, and all of the giantess’ motions were extremely choppy. Is that something that could be addressed in a future update? Keep up the awesome work!

SirShrinkums

Weird, 1.5.0 should ensure that building destruction can be heard at maximum size. Or were you talking about squishing tinies sound?

SirShrinkums

Intresting. The intended design is that the giantess moves slower the more she grows. At maximum size, she will move pretty slow. Or are you actually talking about performance lag? If so, what are your specs, since I haven't tested on any hardware besides my own (back in 2013 it was considered a pretty good PC, but not so much these days). Anyways, I have a big announcement in the works that could potentially increase the performance. Hopefully that will get people to run this even on potatoes.

Issa bro

can you add more height ? and more clothings ?