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Howdy yall!

I finally banged my head hard enough that I figured out my biggest hurdle with city destruction. Now that the issue has been resolved, I can move forward and polish this bad boy up :)

These images ARE NOT THE POLISHED PRODUCT. I just wanted to show you all a preview before I spruce things up with the works (collectibles, particle effects, sounds, camera shake etc...).

I also wanted to demonstrate the different kinds of destruction you will encounter in game. 

1. Dynamic destruction: This state is triggered when the giantess is relatively the same size as the building. At this state, breaking parts of a building drops resources to collect (Just like when you destroy cars). My future idea for this mechanic is to use a combo multiplier to determine the amount of resources to drop.

Once you destroy enough objects and grow to a certain size, the smaller building you collide with destroy in a different way...

2. Animated Destruction: Since Dynamic destruction is pretty performant heavy, having every building turn dynamic at a mega sizes will take a toll on the frame rate. Which is why, I decided to use pre-determined animations to simulate TOTAL BUILDING DEMOLITION (electric guitar noises). At this point, destroying buildings will give you a massive amount of collectibles and kills, but it will take a lot more to grow further. The good thing about this state is the your mega size doesn't have to concern herself with trivial combos. Just do what a giantess do and trample this city :)

Anyways, I am really happy to have reached this state. I hope to get this build into your hands soon.

Thank you all for your patience and support! <3

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Comments

Muib

This looks fantastic! I’m really looking forward to being able to try it out

NonDescript

This is looking awesome bud, You are making some awesome headway!