Femmegeddon 1.4.6 Updates: (Patreon)
Content
Its been a minute yall, but I am pleased to finally update you all with a new build.
To kick things off, lets introduce our new character to the game, the powerful Kim!
She takes great pleasure demonstrating her power while sporting her business attire.
She is a little meaner than Violet, so please torment a lot of tinies so she feels at home 😊
Note: her default hair is the “Updo hair”, you can cycle H Key to get it. Also, this is not her final look. By default, she has Red lipstick and red nails. This will be added later when supported.
Update in game:
- This is big news is that I streamlined a lot of data to help import the rest of the cast. The good thing about this is that it will be easy to get the rest of the giantesses in game. The bad news is that the morphs are finalized, so I can’t add any new morphs in the future. I added a lot, so hopefully I didn’t miss out on anything crucial.
These things include:
o Body morphs
o Foot morphs
o Face morphs
o Character assets
o Custom offsets for accessories, hair and teeth (since characters have different heights and head shape)
- Added basic UI. This will look much better in the future. (Will keep the icons though, since they are royalty free)
- Added new outfits, like the business attire for Kim, some accessories, and new shoes. Cycle through the shoes to see a new shoe type 😉. I have another one, but Ill add it in the next build.
Bug fixes:
- Fixed scaling hair so it’s not that jittery. Unfortunately, there is a bit of jitter left, but it doesn’t look too bad.
- No more weird toes when the giantess walks (I did this by retargeting all my animations from scratch. This took forever, and I am glad its over and done with).
- Fixed Photo-mode so it comes back to the correct position after exiting.
- Fixed head rotation amount when giantess looks at picked up object.
- Added logic to shader to expand the vertex normal of some clothes to prevent overlap with skin. BIG WIN, so clothes can be worn by any body type, if they share the same morphs.
Things I have been working on the side:
- Very close to getting vertex animations for demolishing buildings in game, still need to figure out why the animations are importing buggy. Once corrected, you lot are going to go bananas on this city.
- Brainstorming story background for Kim