Build 1.2.0 updates (Patreon)
Content
Wanted to delay this build until I completely fixed the pickup selection mechanic, but since I managed to finally post the build on Itch.io, thought I would share it with you early.
- The biggest visual change is the sky.
Previously I was using a 4k texture dynamic sky. Turns out that was taking too much space, and eating up a lot of texture memory. I managed to reduce the build from 13GBs to 3GBs by removing the sky and using Unreals default SkySphere.
- Upgraded from Unreal 4.25 to 2.46 (can work on hair physics now 😊)
- Edited giantess’ physics body to fix cloth on underwear and Skirt (Still needs work).
- Added blinking
- Fixed Eye material so they absorb lighting
- Added basic wrinkle map functionality
- Pickup System updates:
* Changed pickup detector from box to cylinder, this gives a better range of motion for the character to pickup
* Added ability to change the current selection using mouse wheel
* Added placeholder icon to visually show what is currently being targeted
* Added boundary around giantess to see pickup range