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Wanted to delay this build until I completely fixed the pickup selection mechanic, but since I managed to finally post the build on Itch.io, thought I would share it with you early.

- The biggest visual change is the sky.

Previously I was using a 4k texture dynamic sky. Turns out that was taking too much space, and eating up a lot of texture memory. I managed to reduce the build from 13GBs to 3GBs by removing the sky and using Unreals default SkySphere.

- Upgraded from Unreal 4.25 to 2.46 (can work on hair physics now 😊)

- Edited giantess’ physics body to fix cloth on underwear and Skirt (Still needs work).

- Added blinking

- Fixed Eye material so they absorb lighting

- Added basic wrinkle map functionality

- Pickup System updates:

* Changed pickup detector from box to cylinder, this gives a better range of motion for the character to pickup

* Added ability to change the current selection using mouse wheel

* Added placeholder icon to visually show what is currently being targeted

* Added boundary around giantess to see pickup range

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