Animation System (Patreon)
Published:
2023-12-30 12:00:34
Imported:
2024-01
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Content
Today I extracted the animation system out of Sector's Edge and into the Vercidium Engine.
This system handles:
- Loading animated model files from disk
- Calculating skeletal animations on the CPU
- Sending animation data to the GPU
- Apply animations to meshes on the GPU
I also extracted the animation blending system, which is used to smoothly blend between running/walking/swimming animations, as well as variations like ADS (aiming down the sights), leaning left/right, crouching, etc.
As always, the spaghetti monster returned and I faced some strange animation blending issues, which you can see in the 2nd half of this video.
Patreon compresses videos so here is the original.
I hope you all have a happy new years and that you achieve your goals in 2024.